Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.

By: md_5 <git@md-5.net>
This commit is contained in:
Spigot
2013-12-22 09:59:17 +11:00
parent 3d37af4544
commit 5261962003
74 changed files with 7044 additions and 68 deletions

View File

@@ -0,0 +1,24 @@
From efc31e76d1f8fe34d120325da804375d6812d7ff Mon Sep 17 00:00:00 2001
From: md_5 <md_5@live.com.au>
Date: Sat, 14 Sep 2013 10:16:38 +1000
Subject: [PATCH] Update Inventory and Health for PlayerConsumeItemEvent
diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java
index f034d30..c58b21b 100644
--- a/src/main/java/net/minecraft/server/EntityHuman.java
+++ b/src/main/java/net/minecraft/server/EntityHuman.java
@@ -277,6 +277,10 @@ public abstract class EntityHuman extends EntityLiving implements ICommandListen
// Update client
if (this instanceof EntityPlayer) {
((EntityPlayer) this).playerConnection.sendPacket(new PacketPlayOutSetSlot((byte) 0, activeContainer.a((IInventory) this.inventory, this.inventory.itemInHandIndex).index, this.f));
+ // Spigot Start
+ ((EntityPlayer) this).getBukkitEntity().updateInventory();
+ ((EntityPlayer) this).getBukkitEntity().updateScaledHealth();
+ // Spigot End
}
return;
}
--
1.8.3.2