Remove getCubes patch as under some circumstances it can loop around itself forever. For anyone wishing to reimplement this patch, the rationale behind it is quite simple, get all cubes within each chunk at the same time.

By: md_5 <git@md-5.net>
This commit is contained in:
Spigot
2013-12-22 09:59:17 +11:00
parent 3d37af4544
commit 5261962003
74 changed files with 7044 additions and 68 deletions

View File

@@ -0,0 +1,29 @@
From c95acb2e785e7d4c8caa919d2bb19f35fdb7d6ac Mon Sep 17 00:00:00 2001
From: ninja- <xninja@openmailbox.org>
Date: Tue, 8 Oct 2013 14:34:49 +0200
Subject: [PATCH] Implement respawn API.
diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
index 3524bce..52c75f0 100644
--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
@@ -1146,6 +1146,15 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
getHandle().collidesWithEntities = collides;
getHandle().l = collides; // First boolean of Entity
}
+
+ @Override
+ public void respawn()
+ {
+ if ( getHealth() <= 0 )
+ {
+ server.getServer().getPlayerList().moveToWorld( getHandle(), 0, false );
+ }
+ }
};
public Player.Spigot spigot()
--
1.8.3.2