#1065: Add missing calls for BlockSpreadEvent when Sculk spreads
By: Brokkonaut <hannos17@gmx.de>
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@@ -0,0 +1,16 @@
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--- a/net/minecraft/world/level/block/SculkBlock.java
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+++ b/net/minecraft/world/level/block/SculkBlock.java
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@@ -35,8 +35,11 @@
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BlockPosition blockposition2 = blockposition1.above();
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IBlockData iblockdata = this.getRandomGrowthState(generatoraccess, blockposition2, randomsource, sculkspreader.isWorldGeneration());
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- generatoraccess.setBlock(blockposition2, iblockdata, 3);
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- generatoraccess.playSound((EntityHuman) null, blockposition1, iblockdata.getSoundType().getPlaceSound(), SoundCategory.BLOCKS, 1.0F, 1.0F);
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+ // CraftBukkit start - Call BlockSpreadEvent
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+ if (org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockSpreadEvent(generatoraccess, blockposition1, blockposition2, iblockdata, 3)) {
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+ generatoraccess.playSound((EntityHuman) null, blockposition1, iblockdata.getSoundType().getPlaceSound(), SoundCategory.BLOCKS, 1.0F, 1.0F);
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+ }
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+ // CraftBukkit end
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}
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return Math.max(0, i - j);
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