Add Listing API for Player
This commit is contained in:
@@ -1,6 +1,72 @@
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--- a/net/minecraft/network/protocol/game/ClientboundPlayerInfoUpdatePacket.java
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+++ b/net/minecraft/network/protocol/game/ClientboundPlayerInfoUpdatePacket.java
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@@ -116,7 +116,15 @@
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@@ -38,7 +38,18 @@
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this.actions = EnumSet.of(action);
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this.entries = List.of(new ClientboundPlayerInfoUpdatePacket.Entry(player));
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}
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+ // Paper start - Add Listing API for Player
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+ public ClientboundPlayerInfoUpdatePacket(EnumSet<ClientboundPlayerInfoUpdatePacket.Action> actions, List<ClientboundPlayerInfoUpdatePacket.Entry> entries) {
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+ this.actions = actions;
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+ this.entries = entries;
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+ }
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+ public ClientboundPlayerInfoUpdatePacket(EnumSet<ClientboundPlayerInfoUpdatePacket.Action> actions, ClientboundPlayerInfoUpdatePacket.Entry entry) {
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+ this.actions = actions;
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+ this.entries = List.of(entry);
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+ }
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+ // Paper end - Add Listing API for Player
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+
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public static ClientboundPlayerInfoUpdatePacket createPlayerInitializing(Collection<ServerPlayer> players) {
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EnumSet<ClientboundPlayerInfoUpdatePacket.Action> enumSet = EnumSet.of(
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ClientboundPlayerInfoUpdatePacket.Action.ADD_PLAYER,
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@@ -53,6 +64,46 @@
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return new ClientboundPlayerInfoUpdatePacket(enumSet, players);
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}
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+ // Paper start - Add Listing API for Player
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+ public static ClientboundPlayerInfoUpdatePacket createPlayerInitializing(Collection<ServerPlayer> players, ServerPlayer forPlayer) {
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+ final EnumSet<ClientboundPlayerInfoUpdatePacket.Action> enumSet = EnumSet.of(
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+ ClientboundPlayerInfoUpdatePacket.Action.ADD_PLAYER,
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+ ClientboundPlayerInfoUpdatePacket.Action.INITIALIZE_CHAT,
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+ ClientboundPlayerInfoUpdatePacket.Action.UPDATE_GAME_MODE,
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+ ClientboundPlayerInfoUpdatePacket.Action.UPDATE_LISTED,
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+ ClientboundPlayerInfoUpdatePacket.Action.UPDATE_LATENCY,
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+ ClientboundPlayerInfoUpdatePacket.Action.UPDATE_DISPLAY_NAME,
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+ ClientboundPlayerInfoUpdatePacket.Action.UPDATE_HAT,
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+ ClientboundPlayerInfoUpdatePacket.Action.UPDATE_LIST_ORDER
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+ );
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+ final List<ClientboundPlayerInfoUpdatePacket.Entry> entries = new java.util.ArrayList<>(players.size());
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+ final org.bukkit.craftbukkit.entity.CraftPlayer bukkitEntity = forPlayer.getBukkitEntity();
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+ for (final ServerPlayer player : players) {
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+ entries.add(new ClientboundPlayerInfoUpdatePacket.Entry(player, bukkitEntity.isListed(player.getBukkitEntity())));
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+ }
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+ return new ClientboundPlayerInfoUpdatePacket(enumSet, entries);
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+ }
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+
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+ public static ClientboundPlayerInfoUpdatePacket createSinglePlayerInitializing(ServerPlayer player, boolean listed) {
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+ final EnumSet<ClientboundPlayerInfoUpdatePacket.Action> enumSet = EnumSet.of(
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+ ClientboundPlayerInfoUpdatePacket.Action.ADD_PLAYER,
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+ ClientboundPlayerInfoUpdatePacket.Action.INITIALIZE_CHAT,
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+ ClientboundPlayerInfoUpdatePacket.Action.UPDATE_GAME_MODE,
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+ ClientboundPlayerInfoUpdatePacket.Action.UPDATE_LISTED,
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+ ClientboundPlayerInfoUpdatePacket.Action.UPDATE_LATENCY,
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+ ClientboundPlayerInfoUpdatePacket.Action.UPDATE_DISPLAY_NAME,
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+ ClientboundPlayerInfoUpdatePacket.Action.UPDATE_HAT,
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+ ClientboundPlayerInfoUpdatePacket.Action.UPDATE_LIST_ORDER
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+ );
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+ final List<ClientboundPlayerInfoUpdatePacket.Entry> entries = List.of(new Entry(player, listed));
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+ return new ClientboundPlayerInfoUpdatePacket(enumSet, entries);
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+ }
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+
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+ public static ClientboundPlayerInfoUpdatePacket updateListed(UUID playerInfoId, boolean listed) {
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+ EnumSet<ClientboundPlayerInfoUpdatePacket.Action> enumSet = EnumSet.of(ClientboundPlayerInfoUpdatePacket.Action.UPDATE_LISTED);
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+ return new ClientboundPlayerInfoUpdatePacket(enumSet, new ClientboundPlayerInfoUpdatePacket.Entry(playerInfoId, listed));
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+ }
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+ // Paper end - Add Listing API for Player
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private ClientboundPlayerInfoUpdatePacket(RegistryFriendlyByteBuf buf) {
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this.actions = buf.readEnumSet(ClientboundPlayerInfoUpdatePacket.Action.class);
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this.entries = buf.readList(buf2 -> {
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@@ -116,7 +167,15 @@
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}),
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INITIALIZE_CHAT(
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(serialized, buf) -> serialized.chatSession = buf.readNullable(RemoteChatSession.Data::read),
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@@ -17,3 +83,32 @@
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),
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UPDATE_GAME_MODE((serialized, buf) -> serialized.gameMode = GameType.byId(buf.readVarInt()), (buf, entry) -> buf.writeVarInt(entry.gameMode().getId())),
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UPDATE_LISTED((serialized, buf) -> serialized.listed = buf.readBoolean(), (buf, entry) -> buf.writeBoolean(entry.listed())),
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@@ -157,10 +216,15 @@
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@Nullable RemoteChatSession.Data chatSession
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) {
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Entry(ServerPlayer player) {
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+ // Paper start - Add Listing API for Player
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+ this(player, true);
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+ }
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+ Entry(ServerPlayer player, boolean listed) {
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this(
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+ // Paper end - Add Listing API for Player
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player.getUUID(),
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player.getGameProfile(),
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- true,
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+ listed, // Paper - Add Listing API for Player
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player.connection.latency(),
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player.gameMode.getGameModeForPlayer(),
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player.getTabListDisplayName(),
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@@ -169,6 +233,11 @@
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Optionull.map(player.getChatSession(), RemoteChatSession::asData)
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);
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}
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+ // Paper start - Add Listing API for Player
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+ Entry(UUID profileId, boolean listed) {
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+ this(profileId, null, listed, 0, GameType.DEFAULT_MODE, null, true, 0, null);
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+ }
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+ // Paper end - Add Listing API for Player
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}
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static class EntryBuilder {
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