Prevent various interactions from causing chunk loads

Co-authored-by: Shane Freeder <theboyetronic@gmail.com>
This commit is contained in:
Aikar
2018-09-10 23:56:36 -04:00
parent ca42ec8f4e
commit 54b44d1f1c
4 changed files with 81 additions and 10 deletions

View File

@@ -23,3 +23,33 @@
world.removeBlock(blockposition1, false);
if (!world.isClientSide) {
for (int i = 0; i < 20; ++i) {
@@ -118,7 +127,9 @@
@Nullable
private BlockPos getPosWithBlock(BlockPos pos, BlockGetter world) {
- if (world.getBlockState(pos).is(this.blockToRemove)) {
+ net.minecraft.world.level.block.state.BlockState block = world.getBlockStateIfLoaded(pos); // Paper - Prevent AI rules from loading chunks
+ if (block == null) return null; // Paper - Prevent AI rules from loading chunks
+ if (block.is(this.blockToRemove)) { // Paper - Prevent AI rules from loading chunks
return pos;
} else {
BlockPos[] ablockposition = new BlockPos[]{pos.below(), pos.west(), pos.east(), pos.north(), pos.south(), pos.below().below()};
@@ -128,7 +139,8 @@
for (int j = 0; j < i; ++j) {
BlockPos blockposition1 = ablockposition1[j];
- if (world.getBlockState(blockposition1).is(this.blockToRemove)) {
+ net.minecraft.world.level.block.state.BlockState block2 = world.getBlockStateIfLoaded(blockposition1); // Paper - Prevent AI rules from loading chunks
+ if (block2 != null && block2.is(this.blockToRemove)) { // Paper - Prevent AI rules from loading chunks
return blockposition1;
}
}
@@ -139,7 +151,7 @@
@Override
protected boolean isValidTarget(LevelReader world, BlockPos pos) {
- ChunkAccess ichunkaccess = world.getChunk(SectionPos.blockToSectionCoord(pos.getX()), SectionPos.blockToSectionCoord(pos.getZ()), ChunkStatus.FULL, false);
+ ChunkAccess ichunkaccess = world.getChunkIfLoadedImmediately(pos.getX() >> 4, pos.getZ() >> 4); // Paper - Prevent AI rules from loading chunks
return ichunkaccess == null ? false : ichunkaccess.getBlockState(pos).is(this.blockToRemove) && ichunkaccess.getBlockState(pos.above()).isAir() && ichunkaccess.getBlockState(pos.above(2)).isAir();
}