Add ray tracing and bounding box API
By: blablubbabc <lukas@wirsindwir.de>
This commit is contained in:
@@ -3,12 +3,15 @@ package org.bukkit.block;
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import java.util.Collection;
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import org.bukkit.Chunk;
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import org.bukkit.FluidCollisionMode;
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import org.bukkit.Material;
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import org.bukkit.World;
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import org.bukkit.Location;
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import org.bukkit.block.data.BlockData;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.metadata.Metadatable;
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import org.bukkit.util.RayTraceResult;
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import org.bukkit.util.Vector;
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/**
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* Represents a block. This is a live object, and only one Block may exist for
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@@ -369,4 +372,16 @@ public interface Block extends Metadatable {
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* @return <code>true</code> if passable
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*/
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boolean isPassable();
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/**
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* Performs a ray trace that checks for collision with this specific block
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* in its current state using its precise collision shape.
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*
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* @param start the start location
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* @param direction the ray direction
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* @param maxDistance the maximum distance
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* @param fluidCollisionMode the fluid collision mode
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* @return the ray trace hit result, or <code>null</code> if there is no hit
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*/
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RayTraceResult rayTrace(Location start, Vector direction, double maxDistance, FluidCollisionMode fluidCollisionMode);
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}
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