Improve timings around chunk loading

Timers such as syncChunkLoad are hit persistently due to changes in how
this mechanism works which impacts the usablity of timings
This commit is contained in:
Shane Freeder
2019-07-12 05:04:38 +01:00
parent dd07f4de85
commit 55844cd88e
11 changed files with 119 additions and 71 deletions

View File

@@ -5,7 +5,7 @@ Subject: [PATCH] Actually-Limit-Natural-Spawns-To-Limit
diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
index 3da7e10a92..4c3bcb63d9 100644
index 43da95e60..49b8c1187 100644
--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
@@ -0,0 +0,0 @@ public class ChunkProviderServer extends IChunkProvider {
@@ -24,7 +24,7 @@ index 3da7e10a92..4c3bcb63d9 100644
}
}
diff --git a/src/main/java/net/minecraft/server/SpawnerCreature.java b/src/main/java/net/minecraft/server/SpawnerCreature.java
index 09f1b9d762..b442e09eb4 100644
index 09f1b9d76..b442e09eb 100644
--- a/src/main/java/net/minecraft/server/SpawnerCreature.java
+++ b/src/main/java/net/minecraft/server/SpawnerCreature.java
@@ -0,0 +0,0 @@ public final class SpawnerCreature {