Improve timings around chunk loading
Timers such as syncChunkLoad are hit persistently due to changes in how this mechanism works which impacts the usablity of timings
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@@ -5,7 +5,7 @@ Subject: [PATCH] Actually-Limit-Natural-Spawns-To-Limit
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index 3da7e10a92..4c3bcb63d9 100644
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index 43da95e60..49b8c1187 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -0,0 +0,0 @@ public class ChunkProviderServer extends IChunkProvider {
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@@ -24,7 +24,7 @@ index 3da7e10a92..4c3bcb63d9 100644
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}
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}
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diff --git a/src/main/java/net/minecraft/server/SpawnerCreature.java b/src/main/java/net/minecraft/server/SpawnerCreature.java
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index 09f1b9d762..b442e09eb4 100644
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index 09f1b9d76..b442e09eb 100644
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--- a/src/main/java/net/minecraft/server/SpawnerCreature.java
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+++ b/src/main/java/net/minecraft/server/SpawnerCreature.java
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@@ -0,0 +0,0 @@ public final class SpawnerCreature {
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