Improve timings around chunk loading
Timers such as syncChunkLoad are hit persistently due to changes in how this mechanism works which impacts the usablity of timings
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@@ -1565,7 +1565,7 @@ index 761cd1355..956a47132 100644
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this.a(new PacketPlayOutMultiBlockChange(this.dirtyCount, this.dirtyBlocks, chunk), false);
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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index 1b18505e0..7e8b0811b 100644
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index f21961d3a..f5b35b95b 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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