Improve timings around chunk loading
Timers such as syncChunkLoad are hit persistently due to changes in how this mechanism works which impacts the usablity of timings
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@@ -8,7 +8,7 @@ This patch also adds a chunk status cache on region files (note that
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its only purpose is to cache the status on DISK)
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index 630feec16..42b97ba86 100644
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index bff81bdb8..dab86960a 100644
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--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
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+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -0,0 +0,0 @@ public class ChunkProviderServer extends IChunkProvider {
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@@ -134,7 +134,7 @@ index 0daf5f99e..761cd1355 100644
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public CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> getStatusFutureUnchecked(ChunkStatus chunkstatus) {
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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index be707d820..6775175d1 100644
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index 884c8a908..e0798c1c8 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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