Improve timings around chunk loading

Timers such as syncChunkLoad are hit persistently due to changes in how
this mechanism works which impacts the usablity of timings
This commit is contained in:
Shane Freeder
2019-07-12 05:04:38 +01:00
parent dd07f4de85
commit 55844cd88e
11 changed files with 119 additions and 71 deletions

View File

@@ -7,7 +7,7 @@ The cache should contain the chunk status when saving. If not it
will load it.
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
index 3f41072f72..f34d7d0dad 100644
index e0798c1c8..f21961d3a 100644
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {