Improve timings around chunk loading
Timers such as syncChunkLoad are hit persistently due to changes in how this mechanism works which impacts the usablity of timings
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@@ -7,7 +7,7 @@ The cache should contain the chunk status when saving. If not it
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will load it.
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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index 3f41072f72..f34d7d0dad 100644
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index e0798c1c8..f21961d3a 100644
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--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
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+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
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@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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