Add experience points API
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@@ -1933,6 +1933,49 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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Preconditions.checkArgument(exp >= 0, "Total experience points must not be negative (%s)", exp);
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this.getHandle().totalExperience = exp;
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}
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// Paper start
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@Override
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public int calculateTotalExperiencePoints() {
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return calculateTotalExperiencePoints(this.getLevel()) + Math.round(this.getExperiencePointsNeededForNextLevel() * getExp());
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}
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@Override
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public void setExperienceLevelAndProgress(final int totalExperience) {
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Preconditions.checkArgument(totalExperience >= 0, "Total experience points must not be negative (%s)", totalExperience);
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int level = calculateLevelsForExperiencePoints(totalExperience);
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int remainingPoints = totalExperience - calculateTotalExperiencePoints(level);
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this.getHandle().experienceLevel = level;
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this.getHandle().experienceProgress = (float) remainingPoints / this.getExperiencePointsNeededForNextLevel();
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this.getHandle().lastSentExp = -1;
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}
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@Override
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public int getExperiencePointsNeededForNextLevel() {
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return this.getHandle().getXpNeededForNextLevel();
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}
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// See https://minecraft.wiki/w/Experience#Leveling_up for reference
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private int calculateTotalExperiencePoints(int level) {
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if (level <= 16) {
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return (int) (Math.pow(level, 2) + 6 * level);
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} else if (level <= 31) {
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return (int) (2.5 * Math.pow(level, 2) - 40.5 * level + 360.0);
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} else {
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return (int) (4.5 * Math.pow(level, 2) - 162.5 * level + 2220.0);
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}
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}
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private int calculateLevelsForExperiencePoints(int points) {
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if (points <= 352) { // Level 0-16
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return (int) Math.floor(Math.sqrt(points + 9) - 3);
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} else if (points <= 1507) { // Level 17-31
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return (int) Math.floor(8.1 + Math.sqrt(0.4 * (points - (7839.0 / 40.0))));
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} else { // 32+
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return (int) Math.floor((325.0 / 18.0) + Math.sqrt((2.0 / 9.0) * (points - (54215.0 / 72.0))));
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}
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}
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// Paper end
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@Override
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public void sendExperienceChange(float progress) {
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