[Bleeding] Undo changes to the tree WorldGenerators.
- All StructureGrowEvent handling for these is in BlockSapling now, using a BlockChangeDelegate to collect the data. - Moved StructureGrowDelegate into a separate class By: Zeerix <zeerix@draig.de>
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@@ -0,0 +1,48 @@
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package org.bukkit.craftbukkit.util;
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import java.util.ArrayList;
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import java.util.List;
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import net.minecraft.server.World;
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import org.bukkit.BlockChangeDelegate;
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import org.bukkit.block.BlockState;
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import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.material.MaterialData;
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public class StructureGrowDelegate implements BlockChangeDelegate {
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private final CraftWorld world;
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private final List<BlockState> blocks = new ArrayList<BlockState>();
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public StructureGrowDelegate(World world) {
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this.world = world.getWorld();
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}
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@Override
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public boolean setRawTypeId(int x, int y, int z, int type) {
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return setRawTypeIdAndData(x, y, z, type, 0);
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}
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@Override
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public boolean setRawTypeIdAndData(int x, int y, int z, int type, int data) {
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BlockState state = world.getBlockAt(x, y, z).getState();
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state.setTypeId(type);
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state.setData(new MaterialData(type, (byte) data));
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blocks.add(state);
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return true;
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}
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@Override
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public int getTypeId(int x, int y, int z) {
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return world.getBlockTypeIdAt(x, y, z);
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}
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@Override
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public int getHeight() {
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return world.getMaxHeight();
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}
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public List<BlockState> getBlocks() {
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return blocks;
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}
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}
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