[SPIGOT-946] Begin making use of access transforms to simplify patching.
By: md_5 <git@md-5.net>
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@@ -13,15 +13,6 @@
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public class EntityArrow extends Entity implements IProjectile {
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private int d = -1;
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@@ -16,7 +22,7 @@
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private int ar;
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private int as;
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private double damage = 2.0D;
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- private int knockbackStrength;
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+ public int knockbackStrength; // CraftBukkit - public
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public EntityArrow(World world) {
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super(world);
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@@ -35,6 +41,7 @@
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super(world);
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this.j = 10.0D;
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