[SPIGOT-946] Begin making use of access transforms to simplify patching.
By: md_5 <git@md-5.net>
This commit is contained in:
@@ -29,32 +29,14 @@
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protected int bm;
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public float bn;
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public float bo;
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@@ -25,15 +39,16 @@
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public double bt;
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public double bu;
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public double bv;
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- protected boolean sleeping;
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+ public boolean sleeping; // CraftBukkit - public
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public BlockPosition bx;
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- private int sleepTicks;
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+ public int sleepTicks; // CraftBukkit - public
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public float by;
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public float bz;
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private BlockPosition c;
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private boolean d;
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private BlockPosition e;
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public PlayerAbilities abilities = new PlayerAbilities();
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+ public int oldLevel = -1; // CraftBukkit - add field
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public int expLevel;
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public int expTotal;
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public float exp;
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@@ -47,6 +62,16 @@
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@@ -47,6 +61,17 @@
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private boolean bI = false;
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public EntityFishingHook hookedFish;
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+ // CraftBukkit start
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+ public boolean fauxSleeping;
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+ public String spawnWorld = "";
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+ public int oldLevel = -1;
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+
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+ @Override
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+ public CraftHumanEntity getBukkitEntity() {
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@@ -98,15 +80,6 @@
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ItemStack itemstack = this.g.b(this.world, this);
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if (itemstack != this.g || itemstack != null && itemstack.count != i) {
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@@ -283,7 +334,7 @@
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return this.getHealth() <= 0.0F || this.isSleeping();
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}
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- protected void closeInventory() {
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+ public void closeInventory() { // CraftBukkit - public
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this.activeContainer = this.defaultContainer;
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}
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@@ -324,7 +375,8 @@
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if (this.world.getDifficulty() == EnumDifficulty.PEACEFUL && this.world.getGameRules().getBoolean("naturalRegeneration")) {
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