[SPIGOT-946] Begin making use of access transforms to simplify patching.
By: md_5 <git@md-5.net>
This commit is contained in:
@@ -16,26 +16,17 @@
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public abstract class EntityInsentient extends EntityLiving {
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public int a_;
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@@ -13,14 +22,14 @@
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@@ -13,8 +22,8 @@
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protected ControllerJump g;
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private EntityAIBodyControl b;
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protected NavigationAbstract navigation;
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- protected final PathfinderGoalSelector goalSelector;
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- protected final PathfinderGoalSelector targetSelector;
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+ public PathfinderGoalSelector goalSelector; // CraftBukkit - public
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+ public PathfinderGoalSelector targetSelector; // CraftBukkit - public
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- public final PathfinderGoalSelector goalSelector;
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- public final PathfinderGoalSelector targetSelector;
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+ public PathfinderGoalSelector goalSelector; // PAIL: -final
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+ public PathfinderGoalSelector targetSelector; // PAIL: -final
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private EntityLiving goalTarget;
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private EntitySenses bk;
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private ItemStack[] equipment = new ItemStack[5];
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- protected float[] dropChances = new float[5];
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- private boolean canPickUpLoot;
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- private boolean persistent;
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+ public float[] dropChances = new float[5]; // CraftBukkit - public
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+ public boolean canPickUpLoot; // CraftBukkit - public
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+ public boolean persistent; // CraftBukkit - public
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private boolean bo;
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private Entity bp;
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private NBTTagCompound bq;
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@@ -40,6 +49,9 @@
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this.dropChances[i] = 0.085F;
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}
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