More Improvements to Chunks
Fixed issues where urgent and prioritized chunks didn't actually always get their priority boosted correctly.... Properly deprioritize non ticking chunks. Limit recursion on watchdog prints to stop flooding as much Remove neighbor priorities from watchdog to reduce information reduce synchronization duration so that watch dog won't block main should main actually wake up probably fixed a deadlock risk in watchdog printing also that was leading to crashes fixed chunk holder enqueues not being processed correctly added async catchers in some locations that should not be ran async Fixed upstream bug where VITAL callbacks that must run on main actually could sometimes run on the server thread pool causing alot of these nasty bugs we've seen lately! This build will provide massive improvements to stability as well as even faster sync chunk load/gens now that priority is correctly set. Fixes #3435
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@@ -413,10 +413,11 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+import com.destroystokyo.paper.profile.CraftPlayerProfile;
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+import com.destroystokyo.paper.profile.PlayerProfile;
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import com.google.common.util.concurrent.ThreadFactoryBuilder;
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+import com.mojang.authlib.GameProfile;
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import org.apache.commons.lang.exception.ExceptionUtils;
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+import com.mojang.authlib.GameProfile;
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import org.bukkit.Location;
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import org.bukkit.block.BlockFace;
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import org.bukkit.craftbukkit.CraftWorld;
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@@ -0,0 +0,0 @@ public final class MCUtil {
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return run.get();
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}
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