Pulling all pending Bukkit-JavaDoc changes
By: Edmond Poon <sagaciouszzzz@gmail.com>
This commit is contained in:
@@ -25,6 +25,7 @@ public abstract class BooleanPrompt extends ValidatingPrompt{
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/**
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* Override this method to perform some action with the user's boolean response.
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*
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* @param context Context information about the conversation.
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* @param input The user's boolean response.
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* @return The next {@link Prompt} in the prompt graph.
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@@ -9,6 +9,7 @@ public interface Conversable {
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/**
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* Tests to see of a Conversable object is actively engaged in a conversation.
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*
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* @return True if a conversation is in progress
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*/
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public boolean isConversing();
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@@ -16,12 +17,14 @@ public interface Conversable {
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/**
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* Accepts input into the active conversation. If no conversation is in progress,
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* this method does nothing.
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*
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* @param input The input message into the conversation
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*/
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public void acceptConversationInput(String input);
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/**
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* Enters into a dialog with a Conversation object.
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*
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* @param conversation The conversation to begin
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* @return True if the conversation should proceed, false if it has been enqueued
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*/
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@@ -29,12 +32,14 @@ public interface Conversable {
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/**
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* Abandons an active conversation.
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*
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* @param conversation The conversation to abandon
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*/
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public void abandonConversation(Conversation conversation);
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/**
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* Abandons an active conversation.
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*
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* @param conversation The conversation to abandon
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* @param details Details about why the conversation was abandoned
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*/
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@@ -11,18 +11,18 @@ import java.util.Map;
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* The Conversation class is responsible for tracking the current state of a conversation, displaying prompts to
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* the user, and dispatching the user's response to the appropriate place. Conversation objects are not typically
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* instantiated directly. Instead a {@link ConversationFactory} is used to construct identical conversations on demand.
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*
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* <p>
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* Conversation flow consists of a directed graph of {@link Prompt} objects. Each time a prompt gets input from the
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* user, it must return the next prompt in the graph. Since each Prompt chooses the next Prompt, complex conversation
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* trees can be implemented where the nature of the player's response directs the flow of the conversation.
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*
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* <p>
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* Each conversation has a {@link ConversationPrefix} that prepends all output from the conversation to the player.
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* The ConversationPrefix can be used to display the plugin name or conversation status as the conversation evolves.
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*
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* <p>
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* Each conversation has a timeout measured in the number of inactive seconds to wait before abandoning the conversation.
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* If the inactivity timeout is reached, the conversation is abandoned and the user's incoming and outgoing chat is
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* returned to normal.
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*
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* <p>
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* You should not construct a conversation manually. Instead, use the {@link ConversationFactory} for access to all
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* available options.
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*/
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@@ -40,6 +40,7 @@ public class Conversation {
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/**
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* Initializes a new Conversation.
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*
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* @param plugin The plugin that owns this conversation.
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* @param forWhom The entity for whom this conversation is mediating.
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* @param firstPrompt The first prompt in the conversation graph.
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@@ -50,6 +51,7 @@ public class Conversation {
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/**
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* Initializes a new Conversation.
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*
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* @param plugin The plugin that owns this conversation.
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* @param forWhom The entity for whom this conversation is mediating.
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* @param firstPrompt The first prompt in the conversation graph.
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@@ -67,6 +69,7 @@ public class Conversation {
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/**
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* Gets the entity for whom this conversation is mediating.
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*
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* @return The entity.
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*/
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public Conversable getForWhom() {
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@@ -76,6 +79,7 @@ public class Conversation {
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/**
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* Gets the modality of this conversation. If a conversation is modal, all messages directed to the player
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* are suppressed for the duration of the conversation.
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*
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* @return The conversation modality.
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*/
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public boolean isModal() {
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@@ -85,6 +89,7 @@ public class Conversation {
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/**
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* Sets the modality of this conversation. If a conversation is modal, all messages directed to the player
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* are suppressed for the duration of the conversation.
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*
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* @param modal The new conversation modality.
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*/
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void setModal(boolean modal) {
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@@ -94,6 +99,7 @@ public class Conversation {
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/**
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* Gets the status of local echo for this conversation. If local echo is enabled, any text submitted to a conversation
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* gets echoed back into the submitter's chat window.
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*
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* @return The status of local echo.
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*/
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public boolean isLocalEchoEnabled() {
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@@ -103,6 +109,7 @@ public class Conversation {
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/**
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* Sets the status of local echo for this conversation. If local echo is enabled, any text submitted to a conversation
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* gets echoed back into the submitter's chat window.
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*
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* @param localEchoEnabled The status of local echo.
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*/
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public void setLocalEchoEnabled(boolean localEchoEnabled) {
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@@ -111,6 +118,7 @@ public class Conversation {
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/**
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* Gets the {@link ConversationPrefix} that prepends all output from this conversation.
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*
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* @return The ConversationPrefix in use.
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*/
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public ConversationPrefix getPrefix() {
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@@ -119,6 +127,7 @@ public class Conversation {
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/**
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* Sets the {@link ConversationPrefix} that prepends all output from this conversation.
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*
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* @param prefix The ConversationPrefix to use.
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*/
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void setPrefix(ConversationPrefix prefix) {
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@@ -127,6 +136,7 @@ public class Conversation {
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/**
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* Adds a {@link ConversationCanceller} to the cancellers collection.
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*
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* @param canceller The {@link ConversationCanceller} to add.
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*/
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void addConversationCanceller(ConversationCanceller canceller) {
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@@ -136,6 +146,7 @@ public class Conversation {
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/**
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* Gets the list of {@link ConversationCanceller}s
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*
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* @return The list.
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*/
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public List<ConversationCanceller> getCancellers() {
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@@ -144,6 +155,7 @@ public class Conversation {
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/**
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* Returns the Conversation's {@link ConversationContext}.
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*
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* @return The ConversationContext.
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*/
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public ConversationContext getContext() {
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@@ -22,6 +22,7 @@ public class ConversationAbandonedEvent extends EventObject {
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/**
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* Gets the object that caused the conversation to be abandoned.
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*
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* @return The object that abandoned the conversation.
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*/
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public ConversationCanceller getCanceller() {
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@@ -30,6 +31,7 @@ public class ConversationAbandonedEvent extends EventObject {
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/**
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* Gets the abandoned conversation's conversation context.
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*
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* @return The abandoned conversation's conversation context.
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*/
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public ConversationContext getContext() {
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@@ -39,6 +41,7 @@ public class ConversationAbandonedEvent extends EventObject {
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/**
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* Indicates how the conversation was abandoned - naturally as part of the prompt chain or prematurely via a
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* {@link ConversationCanceller}.
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*
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* @return True if the conversation is abandoned gracefully by a {@link Prompt} returning null
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* or the next prompt. False of the conversations is abandoned prematurely by a ConversationCanceller.
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*/
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@@ -7,6 +7,7 @@ import java.util.EventListener;
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public interface ConversationAbandonedListener extends EventListener {
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/**
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* Called whenever a {@link Conversation} is abandoned.
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*
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* @param abandonedEvent Contains details about the abandoned conversation.
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*/
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public void conversationAbandoned(ConversationAbandonedEvent abandonedEvent);
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@@ -8,12 +8,14 @@ public interface ConversationCanceller extends Cloneable {
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/**
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* Sets the conversation this ConversationCanceller can optionally cancel.
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*
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* @param conversation A conversation.
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*/
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public void setConversation(Conversation conversation);
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/**
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* Cancels a conversation based on user input/
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* Cancels a conversation based on user input.
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*
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* @param context Context information about the conversation.
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* @param input The input text from the user.
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* @return True to cancel the conversation, False otherwise.
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@@ -22,7 +24,9 @@ public interface ConversationCanceller extends Cloneable {
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/**
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* Allows the {@link ConversationFactory} to duplicate this ConversationCanceller when creating a new {@link Conversation}.
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* <p>
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* Implementing this method should reset any internal object state.
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*
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* @return A clone.
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*/
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public ConversationCanceller clone();
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@@ -27,6 +27,7 @@ public class ConversationContext {
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/**
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* Gets the plugin that owns this conversation.
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*
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* @return The owning plugin.
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*/
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public Plugin getPlugin() {
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@@ -35,6 +36,7 @@ public class ConversationContext {
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/**
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* Gets the subject of the conversation.
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*
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* @return The subject of the conversation.
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*/
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public Conversable getForWhom() {
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@@ -44,6 +46,7 @@ public class ConversationContext {
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/**
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* Gets session data shared between all {@link Prompt} invocations. Use this as a way
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* to pass data through each Prompt as the conversation develops.
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*
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* @param key The session data key.
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* @return The requested session data.
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*/
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@@ -54,6 +57,7 @@ public class ConversationContext {
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/**
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* Sets session data shared between all {@link Prompt} invocations. Use this as a way to pass
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* data through each prompt as the conversation develops.
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*
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* @param key The session data key.
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* @param value The session data value.
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*/
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@@ -12,7 +12,7 @@ import java.util.Map;
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* A ConversationFactory is responsible for creating a {@link Conversation} from a predefined template. A ConversationFactory
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* is typically created when a plugin is instantiated and builds a Conversation each time a user initiates a conversation
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* with the plugin. Each Conversation maintains its own state and calls back as needed into the plugin.
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*
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* <p>
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* The ConversationFactory implements a fluid API, allowing parameters to be set as an extension to the constructor.
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*/
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public class ConversationFactory {
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@@ -29,6 +29,7 @@ public class ConversationFactory {
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/**
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* Constructs a ConversationFactory.
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*
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* @param plugin The plugin that owns the factory.
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*/
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public ConversationFactory(Plugin plugin)
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@@ -47,8 +48,9 @@ public class ConversationFactory {
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/**
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* Sets the modality of all {@link Conversation}s created by this factory. If a conversation is modal, all messages
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* directed to the player are suppressed for the duration of the conversation.
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*
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* <p>
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* The default is True.
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*
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* @param modal The modality of all conversations to be created.
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* @return This object.
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*/
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@@ -61,6 +63,7 @@ public class ConversationFactory {
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/**
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* Sets the local echo status for all {@link Conversation}s created by this factory. If local echo is enabled,
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* any text submitted to a conversation gets echoed back into the submitter's chat window.
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*
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* @param localEchoEnabled The status of local echo.
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* @return This object.
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*/
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@@ -71,8 +74,9 @@ public class ConversationFactory {
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/**
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* Sets the {@link ConversationPrefix} that prepends all output from all generated conversations.
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*
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* <p>
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* The default is a {@link NullConversationPrefix};
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*
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* @param prefix The ConversationPrefix to use.
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* @return This object.
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*/
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@@ -83,8 +87,9 @@ public class ConversationFactory {
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/**
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* Sets the number of inactive seconds to wait before automatically abandoning all generated conversations.
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*
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* <p>
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* The default is 600 seconds (5 minutes).
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*
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* @param timeoutSeconds The number of seconds to wait.
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* @return This object.
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*/
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@@ -94,8 +99,9 @@ public class ConversationFactory {
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/**
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* Sets the first prompt to use in all generated conversations.
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*
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* <p>
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* The default is Prompt.END_OF_CONVERSATION.
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*
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* @param firstPrompt The first prompt.
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* @return This object.
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*/
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@@ -106,6 +112,7 @@ public class ConversationFactory {
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/**
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* Sets any initial data with which to populate the conversation context sessionData map.
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*
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* @param initialSessionData The conversation context's initial sessionData.
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* @return This object.
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*/
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@@ -116,6 +123,7 @@ public class ConversationFactory {
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/**
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* Sets the player input that, when received, will immediately terminate the conversation.
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*
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* @param escapeSequence Input to terminate the conversation.
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* @return This object.
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*/
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@@ -126,6 +134,7 @@ public class ConversationFactory {
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/**
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* Adds a {@link ConversationCanceller to constructed conversations.}
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*
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* @param canceller The {@link ConversationCanceller to add.}
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* @return This object.
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*/
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@@ -136,6 +145,7 @@ public class ConversationFactory {
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/**
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* Prevents this factory from creating a conversation for non-player {@link Conversable} objects.
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*
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* @param playerOnlyMessage The message to return to a non-play in lieu of starting a conversation.
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* @return This object.
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*/
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@@ -146,6 +156,7 @@ public class ConversationFactory {
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/**
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* Adds a {@link ConversationAbandonedListener} to all conversations constructed by this factory.
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*
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* @param listener The listener to add.
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* @return This object.
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*/
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@@ -156,6 +167,7 @@ public class ConversationFactory {
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/**
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* Constructs a {@link Conversation} in accordance with the defaults set for this factory.
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*
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* @param forWhom The entity for whom the new conversation is mediating.
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* @return A new conversation.
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*/
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@@ -10,6 +10,7 @@ public interface ConversationPrefix {
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/**
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* Gets the prefix to use before each message to the player.
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*
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* @param context Context information about the conversation.
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* @return The prefix text.
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*/
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@@ -8,6 +8,7 @@ public class ExactMatchConversationCanceller implements ConversationCanceller {
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/**
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* Builds an ExactMatchConversationCanceller.
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*
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* @param escapeSequence The string that, if entered by the user, will cancel the conversation.
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*/
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public ExactMatchConversationCanceller(String escapeSequence) {
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@@ -15,6 +15,7 @@ public abstract class FixedSetPrompt extends ValidatingPrompt {
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/**
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* Creates a FixedSetPrompt from a set of strings.
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* foo = new FixedSetPrompt("bar", "cheese", "panda");
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*
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* @param fixedSet A fixed set of strings, one of which the user must type.
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*/
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public FixedSetPrompt(String... fixedSet) {
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@@ -31,7 +32,7 @@ public abstract class FixedSetPrompt extends ValidatingPrompt {
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/**
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* Utility function to create a formatted string containing all the options declared in the constructor.
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*
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*
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* @return the options formatted like "[bar, cheese, panda]" if bar, cheese, and panda were the options used
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*/
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protected String formatFixedSet() {
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@@ -14,6 +14,7 @@ public class InactivityConversationCanceller implements ConversationCanceller {
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/**
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* Creates an InactivityConversationCanceller.
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*
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||||
* @param plugin The owning plugin.
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||||
* @param timeoutSeconds The number of seconds of inactivity to wait.
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||||
*/
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||||
@@ -67,6 +68,7 @@ public class InactivityConversationCanceller implements ConversationCanceller {
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/**
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* Subclasses of InactivityConversationCanceller can override this method to take additional actions when the
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* inactivity timer abandons the conversation.
|
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*
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* @param conversation The conversation being abandoned.
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*/
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protected void cancelling(Conversation conversation) {
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@@ -11,6 +11,7 @@ public abstract class MessagePrompt implements Prompt{
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/**
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* Message prompts never wait for user input before continuing.
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*
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||||
* @param context Context information about the conversation.
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||||
* @return Always false.
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*/
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@@ -20,6 +21,7 @@ public abstract class MessagePrompt implements Prompt{
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/**
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* Accepts and ignores any user input, returning the next prompt in the prompt graph instead.
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||||
*
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||||
* @param context Context information about the conversation.
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* @param input Ignored.
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* @return The next prompt in the prompt graph.
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@@ -30,6 +32,7 @@ public abstract class MessagePrompt implements Prompt{
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||||
/**
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||||
* Override this method to return the next prompt in the prompt graph.
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||||
*
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||||
* @param context Context information about the conversation.
|
||||
* @return The next prompt in the prompt graph.
|
||||
*/
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||||
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||||
@@ -10,6 +10,7 @@ public class NullConversationPrefix implements ConversationPrefix{
|
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|
||||
/**
|
||||
* Prepends each conversation message with an empty string.
|
||||
*
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||||
* @param context Context information about the conversation.
|
||||
* @return An empty string.
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||||
*/
|
||||
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||||
@@ -18,6 +18,7 @@ public abstract class NumericPrompt extends ValidatingPrompt{
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/**
|
||||
* Override this method to do further validation on the numeric player input after the input has been determined
|
||||
* to actually be a number.
|
||||
*
|
||||
* @param context Context information about the conversation.
|
||||
* @param input The number the player provided.
|
||||
* @return The validity of the player's input.
|
||||
@@ -38,6 +39,7 @@ public abstract class NumericPrompt extends ValidatingPrompt{
|
||||
|
||||
/**
|
||||
* Override this method to perform some action with the user's integer response.
|
||||
*
|
||||
* @param context Context information about the conversation.
|
||||
* @param input The user's response as a {@link Number}.
|
||||
* @return The next {@link Prompt} in the prompt graph.
|
||||
@@ -55,6 +57,7 @@ public abstract class NumericPrompt extends ValidatingPrompt{
|
||||
|
||||
/**
|
||||
* Optionally override this method to display an additional message if the user enters an invalid number.
|
||||
*
|
||||
* @param context Context information about the conversation.
|
||||
* @param invalidInput The invalid input provided by the user.
|
||||
* @return A message explaining how to correct the input.
|
||||
@@ -65,6 +68,7 @@ public abstract class NumericPrompt extends ValidatingPrompt{
|
||||
|
||||
/**
|
||||
* Optionally override this method to display an additional message if the user enters an invalid numeric input.
|
||||
*
|
||||
* @param context Context information about the conversation.
|
||||
* @param invalidInput The invalid input provided by the user.
|
||||
* @return A message explaining how to correct the input.
|
||||
|
||||
@@ -27,6 +27,7 @@ public abstract class PlayerNamePrompt extends ValidatingPrompt{
|
||||
|
||||
/**
|
||||
* Override this method to perform some action with the user's player name response.
|
||||
*
|
||||
* @param context Context information about the conversation.
|
||||
* @param input The user's player name response.
|
||||
* @return The next {@link Prompt} in the prompt graph.
|
||||
|
||||
@@ -30,6 +30,7 @@ public class PluginNameConversationPrefix implements ConversationPrefix {
|
||||
|
||||
/**
|
||||
* Prepends each conversation message with the plugin name.
|
||||
*
|
||||
* @param context Context information about the conversation.
|
||||
* @return An empty string.
|
||||
*/
|
||||
|
||||
@@ -14,6 +14,7 @@ public interface Prompt extends Cloneable {
|
||||
|
||||
/**
|
||||
* Gets the text to display to the user when this prompt is first presented.
|
||||
*
|
||||
* @param context Context information about the conversation.
|
||||
* @return The text to display.
|
||||
*/
|
||||
@@ -21,6 +22,7 @@ public interface Prompt extends Cloneable {
|
||||
|
||||
/**
|
||||
* Checks to see if this prompt implementation should wait for user input or immediately display the next prompt.
|
||||
*
|
||||
* @param context Context information about the conversation.
|
||||
* @return If true, the {@link Conversation} will wait for input before continuing.
|
||||
*/
|
||||
@@ -28,6 +30,7 @@ public interface Prompt extends Cloneable {
|
||||
|
||||
/**
|
||||
* Accepts and processes input from the user. Using the input, the next Prompt in the prompt graph is returned.
|
||||
*
|
||||
* @param context Context information about the conversation.
|
||||
* @param input The input text from the user.
|
||||
* @return The next Prompt in the prompt graph.
|
||||
|
||||
@@ -7,6 +7,7 @@ public abstract class StringPrompt implements Prompt{
|
||||
|
||||
/**
|
||||
* Ensures that the prompt waits for the user to provide input.
|
||||
*
|
||||
* @param context Context information about the conversation.
|
||||
* @return True.
|
||||
*/
|
||||
|
||||
@@ -14,6 +14,7 @@ public abstract class ValidatingPrompt implements Prompt {
|
||||
/**
|
||||
* Accepts and processes input from the user and validates it. If validation fails, this prompt is returned for
|
||||
* re-execution, otherwise the next Prompt in the prompt graph is returned.
|
||||
*
|
||||
* @param context Context information about the conversation.
|
||||
* @param input The input text from the user.
|
||||
* @return This prompt or the next Prompt in the prompt graph.
|
||||
@@ -33,6 +34,7 @@ public abstract class ValidatingPrompt implements Prompt {
|
||||
|
||||
/**
|
||||
* Ensures that the prompt waits for the user to provide input.
|
||||
*
|
||||
* @param context Context information about the conversation.
|
||||
* @return True.
|
||||
*/
|
||||
@@ -42,6 +44,7 @@ public abstract class ValidatingPrompt implements Prompt {
|
||||
|
||||
/**
|
||||
* Override this method to check the validity of the player's input.
|
||||
*
|
||||
* @param context Context information about the conversation.
|
||||
* @param input The player's raw console input.
|
||||
* @return True or false depending on the validity of the input.
|
||||
@@ -51,6 +54,7 @@ public abstract class ValidatingPrompt implements Prompt {
|
||||
/**
|
||||
* Override this method to accept and processes the validated input from the user. Using the input, the next Prompt
|
||||
* in the prompt graph should be returned.
|
||||
*
|
||||
* @param context Context information about the conversation.
|
||||
* @param input The validated input text from the user.
|
||||
* @return The next Prompt in the prompt graph.
|
||||
@@ -59,6 +63,7 @@ public abstract class ValidatingPrompt implements Prompt {
|
||||
|
||||
/**
|
||||
* Optionally override this method to display an additional message if the user enters an invalid input.
|
||||
*
|
||||
* @param context Context information about the conversation.
|
||||
* @param invalidInput The invalid input provided by the user.
|
||||
* @return A message explaining how to correct the input.
|
||||
|
||||
Reference in New Issue
Block a user