Pulling all pending Bukkit-JavaDoc changes
By: Edmond Poon <sagaciouszzzz@gmail.com>
This commit is contained in:
@@ -38,6 +38,7 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, Permissible, Inv
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/**
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* If the player currently has an inventory window open, this method will set a
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* property of that window, such as the state of a progress bar.
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*
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* @param prop The property.
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* @param value The value to set the property to.
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* @return True if the property was successfully set.
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@@ -47,6 +48,7 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, Permissible, Inv
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/**
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* Gets the inventory view the player is currently viewing. If they do not have
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* an inventory window open, it returns their internal crafting view.
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*
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* @return The inventory view.
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*/
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public InventoryView getOpenInventory();
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@@ -54,6 +56,7 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, Permissible, Inv
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/**
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* Opens an inventory window with the specified inventory on the top and the player's inventory
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* on the bottom.
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*
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* @param inventory The inventory to open
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* @return The newly opened inventory view
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*/
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@@ -61,6 +64,7 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, Permissible, Inv
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/**
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* Opens an empty workbench inventory window with the player's inventory on the bottom.
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*
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* @param location The location to attach it to. If null, the player's location is used.
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* @param force If false, and there is no workbench block at the location, no inventory will be
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* opened and null will be returned.
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@@ -70,6 +74,7 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, Permissible, Inv
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/**
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* Opens an empty enchanting inventory window with the player's inventory on the bottom.
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*
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* @param location The location to attach it to. If null, the player's location is used.
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* @param force If false, and there is no enchanting table at the location, no inventory will be
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* opened and null will be returned.
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@@ -78,7 +83,8 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, Permissible, Inv
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public InventoryView openEnchanting(Location location, boolean force);
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/**
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* Opens an inventory window to the specified inventory view
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* Opens an inventory window to the specified inventory view.
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*
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* @param inventory The view to open
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*/
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public void openInventory(InventoryView inventory);
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