SPIGOT-6547: Chunk#getEntities() doesn't return all entities immediately after chunk load
By: DerFrZocker <derrieple@gmail.com>
This commit is contained in:
@@ -5,6 +5,7 @@ import com.google.common.base.Predicates;
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import java.lang.ref.WeakReference;
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import java.util.Arrays;
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import java.util.Collection;
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import java.util.Objects;
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import java.util.function.Predicate;
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import net.minecraft.core.BlockPosition;
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import net.minecraft.core.IRegistry;
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@@ -23,12 +24,12 @@ import net.minecraft.world.level.chunk.ChunkStatus;
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import net.minecraft.world.level.chunk.DataPaletteBlock;
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import net.minecraft.world.level.chunk.IChunkAccess;
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import net.minecraft.world.level.chunk.NibbleArray;
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import net.minecraft.world.level.entity.PersistentEntitySectionManager;
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import net.minecraft.world.level.levelgen.HeightMap;
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import net.minecraft.world.level.levelgen.SeededRandom;
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import net.minecraft.world.level.lighting.LightEngine;
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import org.bukkit.Chunk;
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import org.bukkit.ChunkSnapshot;
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import org.bukkit.Location;
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import org.bukkit.World;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockState;
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@@ -56,6 +57,13 @@ public class CraftChunk implements Chunk {
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z = getHandle().getPos().z;
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}
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public CraftChunk(WorldServer worldServer, int x, int z) {
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this.weakChunk = new WeakReference<>(null);
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this.worldServer = worldServer;
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this.x = x;
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this.z = z;
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}
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@Override
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public World getWorld() {
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return worldServer.getWorld();
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@@ -109,11 +117,35 @@ public class CraftChunk implements Chunk {
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getWorld().getChunkAt(x, z); // Transient load for this tick
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}
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Location location = new Location(null, 0, 0, 0);
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return getWorld().getEntities().stream().filter((entity) -> {
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entity.getLocation(location);
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return location.getBlockX() >> 4 == this.x && location.getBlockZ() >> 4 == this.z;
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}).toArray(Entity[]::new);
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PersistentEntitySectionManager<net.minecraft.world.entity.Entity> entityManager = getCraftWorld().getHandle().entityManager;
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long pair = ChunkCoordIntPair.pair(x, z);
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if (entityManager.a(pair)) { // PAIL rename isEntitiesLoaded
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return entityManager.getEntities(new ChunkCoordIntPair(x, z)).stream()
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.map(net.minecraft.world.entity.Entity::getBukkitEntity)
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.filter(Objects::nonNull).toArray(Entity[]::new);
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}
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entityManager.b(pair); // Start entity loading
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// now we wait until the entities are loaded,
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// the converting from NBT to entity object is done on the main Thread which is why we wait
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getCraftWorld().getHandle().getMinecraftServer().awaitTasks(() -> {
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boolean status = entityManager.a(pair);
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// only execute inbox if our entities are not present
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if (status) {
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return true;
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}
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// tick loading inbox, which loads the created entities to the world
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// (if present)
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entityManager.tick();
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// check if our entities are loaded
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return entityManager.a(pair);
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});
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return entityManager.getEntities(new ChunkCoordIntPair(x, z)).stream()
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.map(net.minecraft.world.entity.Entity::getBukkitEntity)
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.filter(Objects::nonNull).toArray(Entity[]::new);
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}
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@Override
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