#718: Add consumed item, hand and consumeItem boolean to EntityShootBowEvent
By: Parker Hawke <hawkeboyz2@hotmail.com>
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@@ -17,7 +17,7 @@
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((IProjectile) object).shoot((double) vector3fa.a(), (double) vector3fa.b(), (double) vector3fa.c(), f1, f2);
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}
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+ // CraftBukkit start
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+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(entityliving, itemstack, (Entity) object, f);
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+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(entityliving, itemstack, itemstack1, (Entity) object, entityliving.getRaisedHand(), f, true);
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+ if (event.isCancelled()) {
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+ event.getProjectile().remove();
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+ return;
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