diff --git a/paper-api/src/main/java/org/bukkit/entity/HumanEntity.java b/paper-api/src/main/java/org/bukkit/entity/HumanEntity.java index 72178c303..a2fe30d12 100644 --- a/paper-api/src/main/java/org/bukkit/entity/HumanEntity.java +++ b/paper-api/src/main/java/org/bukkit/entity/HumanEntity.java @@ -452,4 +452,107 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder * @return True if item was dropped successfully */ public boolean dropItem(boolean dropAll); + + /** + * Gets the players current exhaustion level. + *
+ * Exhaustion controls how fast the food level drops. While you have a + * certain amount of exhaustion, your saturation will drop to zero, and + * then your food will drop to zero. + * + * @return Exhaustion level + */ + public float getExhaustion(); + + /** + * Sets the players current exhaustion level + * + * @param value Exhaustion level + */ + public void setExhaustion(float value); + + /** + * Gets the players current saturation level. + *
+ * Saturation is a buffer for food level. Your food level will not drop if + * you are saturated {@literal >} 0. + * + * @return Saturation level + */ + public float getSaturation(); + + /** + * Sets the players current saturation level + * + * @param value Saturation level + */ + public void setSaturation(float value); + + /** + * Gets the players current food level + * + * @return Food level + */ + public int getFoodLevel(); + + /** + * Sets the players current food level + * + * @param value New food level + */ + public void setFoodLevel(int value); + + /** + * Get the regeneration rate (1 health per x ticks) of + * the HumanEntity when they have saturation and + * their food level is >= 20. Default is 10. + * + * @return the regeneration rate + */ + public int getSaturatedRegenRate(); + + /** + * Set the regeneration rate (1 health per x ticks) of + * the HumanEntity when they have saturation and + * their food level is >= 20. Default is 10. + * Not affected if the world's difficulty is peaceful. + * + * @param ticks the amount of ticks to gain 1 health. + */ + public void setSaturatedRegenRate(int ticks); + + /** + * Get the regeneration rate (1 health per x ticks) of + * the HumanEntity when they have no saturation and + * their food level is >= 18. Default is 80. + * + * @return the regeneration rate + */ + public int getUnsaturatedRegenRate(); + + /** + * Get the regeneration rate (1 health per x ticks) of + * the HumanEntity when they have no saturation and + * their food level is >= 18. Default is 80. + * Not affected if the world's difficulty is peaceful. + * + * @param ticks the amount of ticks to gain 1 health. + */ + public void setUnsaturatedRegenRate(int ticks); + + /** + * Get the starvation rate (1 health per x ticks) of + * the HumanEntity. Default is 80. + * + * @return the starvation rate + */ + public int getStarvationRate(); + + /** + * Get the starvation rate (1 health per x ticks) of + * the HumanEntity. Default is 80. + * + * @param ticks the amount of ticks to lose 1 health + */ + public void setStarvationRate(int ticks); } diff --git a/paper-api/src/main/java/org/bukkit/entity/Player.java b/paper-api/src/main/java/org/bukkit/entity/Player.java index b83da4ff6..41be187d6 100644 --- a/paper-api/src/main/java/org/bukkit/entity/Player.java +++ b/paper-api/src/main/java/org/bukkit/entity/Player.java @@ -666,55 +666,6 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM */ public void sendExperienceChange(float progress, int level); - /** - * Gets the players current exhaustion level. - *
- * Exhaustion controls how fast the food level drops. While you have a - * certain amount of exhaustion, your saturation will drop to zero, and - * then your food will drop to zero. - * - * @return Exhaustion level - */ - public float getExhaustion(); - - /** - * Sets the players current exhaustion level - * - * @param value Exhaustion level - */ - public void setExhaustion(float value); - - /** - * Gets the players current saturation level. - *
- * Saturation is a buffer for food level. Your food level will not drop if - * you are saturated {@literal >} 0. - * - * @return Saturation level - */ - public float getSaturation(); - - /** - * Sets the players current saturation level - * - * @param value Saturation level - */ - public void setSaturation(float value); - - /** - * Gets the players current food level - * - * @return Food level - */ - public int getFoodLevel(); - - /** - * Sets the players current food level - * - * @param value New food level - */ - public void setFoodLevel(int value); - /** * Determines if the Player is allowed to fly via jump key double-tap like * in creative mode.