[ci skip] Move some disruptive patches back

This commit is contained in:
Nassim Jahnke
2024-01-22 21:04:08 +01:00
parent 94e0370bed
commit 5dec86e71c
21 changed files with 142 additions and 167 deletions

View File

@@ -148,7 +148,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
if (blockposition1 != null) {
- this.moveTo(blockposition1, 0.0F, 0.0F);
+ this.moveTo(blockposition1, world.getSharedSpawnAngle(), 0.0F); // Paper - MC-200092 - fix first spawn pos yaw being ignored
if (world.noCollision(this, this.getBoundingBox(), true)) { // Paper - make sure this loads chunks, we default to NOT loading now
if (world.noCollision((Entity) this)) {
break;
}
}
@@ -157,7 +157,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
- this.moveTo(blockposition, 0.0F, 0.0F);
+ this.moveTo(blockposition, world.getSharedSpawnAngle(), 0.0F); // Paper - MC-200092 - fix first spawn pos yaw being ignored
while (!world.noCollision(this, this.getBoundingBox(), true) && this.getY() < (double) (world.getMaxBuildHeight() - 1)) { // Paper - make sure this loads chunks, we default to NOT loading now
while (!world.noCollision((Entity) this) && this.getY() < (double) (world.getMaxBuildHeight() - 1)) {
this.setPos(this.getX(), this.getY() + 1.0D, this.getZ());
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644