Remove entity tag selector tag completion fix (#11964)
The fix was causing too many issues, it really needs a client-side fix MC-235045
This commit is contained in:
@ -0,0 +1,133 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sun, 9 Jun 2019 03:53:22 +0100
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Subject: [PATCH] Incremental chunk and player saving
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diff --git a/net/minecraft/server/MinecraftServer.java b/net/minecraft/server/MinecraftServer.java
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index 409c1134327bfcc338c3ac5e658a83cc396645d1..cc2d442682496197d29ace79b22e6cf6fb7edf5e 100644
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--- a/net/minecraft/server/MinecraftServer.java
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+++ b/net/minecraft/server/MinecraftServer.java
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@@ -960,7 +960,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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boolean var4;
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try {
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this.isSaving = true;
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- this.getPlayerList().saveAll();
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+ this.getPlayerList().saveAll(); // Paper - Incremental chunk and player saving; diff on change
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var4 = this.saveAllChunks(suppressLog, flush, forced);
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} finally {
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this.isSaving = false;
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@@ -1533,9 +1533,29 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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}
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this.ticksUntilAutosave--;
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- if (this.autosavePeriod > 0 && this.ticksUntilAutosave <= 0) { // CraftBukkit
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- this.autoSave();
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+ // Paper start - Incremental chunk and player saving
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+ final ProfilerFiller profiler = Profiler.get();
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+ int playerSaveInterval = io.papermc.paper.configuration.GlobalConfiguration.get().playerAutoSave.rate;
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+ if (playerSaveInterval < 0) {
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+ playerSaveInterval = autosavePeriod;
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+ }
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+ profiler.push("save");
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+ final boolean fullSave = autosavePeriod > 0 && this.tickCount % autosavePeriod == 0;
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+ try {
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+ this.isSaving = true;
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+ if (playerSaveInterval > 0) {
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+ this.playerList.saveAll(playerSaveInterval);
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+ }
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+ for (final ServerLevel level : this.getAllLevels()) {
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+ if (level.paperConfig().chunks.autoSaveInterval.value() > 0) {
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+ level.saveIncrementally(fullSave);
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+ }
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+ }
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+ } finally {
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+ this.isSaving = false;
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}
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+ profiler.pop();
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+ // Paper end - Incremental chunk and player saving
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ProfilerFiller profilerFiller = Profiler.get();
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this.runAllTasks(); // Paper - move runAllTasks() into full server tick (previously for timings)
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diff --git a/net/minecraft/server/level/ServerLevel.java b/net/minecraft/server/level/ServerLevel.java
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index 46dfaed12c998c219a20c711a06531aed2c68012..ebeeb63c3dca505a3ce8b88feaa5d2ca20ec24a2 100644
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--- a/net/minecraft/server/level/ServerLevel.java
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+++ b/net/minecraft/server/level/ServerLevel.java
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@@ -1316,6 +1316,28 @@ public class ServerLevel extends Level implements ServerEntityGetter, WorldGenLe
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return !this.server.isUnderSpawnProtection(this, pos, player) && this.getWorldBorder().isWithinBounds(pos);
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}
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+ // Paper start - Incremental chunk and player saving
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+ public void saveIncrementally(boolean doFull) {
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+ if (doFull) {
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+ org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(this.getWorld()));
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+ }
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+
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+ if (doFull) {
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+ this.saveLevelData(true);
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+ }
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+ // chunk autosave is already called by the ChunkSystem during unload processing (ChunkMap#processUnloads)
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+ // Copied from save()
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+ // CraftBukkit start - moved from MinecraftServer.saveChunks
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+ if (doFull) { // Paper
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+ ServerLevel serverLevel1 = this;
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+ this.serverLevelData.setWorldBorder(serverLevel1.getWorldBorder().createSettings());
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+ this.serverLevelData.setCustomBossEvents(this.server.getCustomBossEvents().save(this.registryAccess()));
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+ this.levelStorageAccess.saveDataTag(this.server.registryAccess(), this.serverLevelData, this.server.getPlayerList().getSingleplayerData());
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+ }
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+ // CraftBukkit end
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+ }
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+ // Paper end - Incremental chunk and player saving
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+
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public void save(@Nullable ProgressListener progress, boolean flush, boolean skipSave) {
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// Paper start - add close param
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this.save(progress, flush, skipSave, false);
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diff --git a/net/minecraft/server/level/ServerPlayer.java b/net/minecraft/server/level/ServerPlayer.java
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index 422db52e8a0a08350542670bfc9ba94ad9481d0c..1fe212e8584c177b49e83f29b1a869b534914348 100644
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--- a/net/minecraft/server/level/ServerPlayer.java
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+++ b/net/minecraft/server/level/ServerPlayer.java
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@@ -180,6 +180,7 @@ import org.slf4j.Logger;
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public class ServerPlayer extends Player implements ca.spottedleaf.moonrise.patches.chunk_system.player.ChunkSystemServerPlayer { // Paper - rewrite chunk system
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private static final Logger LOGGER = LogUtils.getLogger();
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+ public long lastSave = MinecraftServer.currentTick; // Paper - Incremental chunk and player saving
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private static final int NEUTRAL_MOB_DEATH_NOTIFICATION_RADII_XZ = 32;
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private static final int NEUTRAL_MOB_DEATH_NOTIFICATION_RADII_Y = 10;
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private static final int FLY_STAT_RECORDING_SPEED = 25;
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diff --git a/net/minecraft/server/players/PlayerList.java b/net/minecraft/server/players/PlayerList.java
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index 5e94dd9e26aa4fd6545dbaae2ae0cb51cb6f13e0..03feaf0adb8ee87e33744a4615dc2507a02f92d7 100644
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--- a/net/minecraft/server/players/PlayerList.java
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+++ b/net/minecraft/server/players/PlayerList.java
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@@ -482,6 +482,7 @@ public abstract class PlayerList {
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protected void save(ServerPlayer player) {
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if (!player.getBukkitEntity().isPersistent()) return; // CraftBukkit
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+ player.lastSave = MinecraftServer.currentTick; // Paper - Incremental chunk and player saving
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this.playerIo.save(player);
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ServerStatsCounter serverStatsCounter = player.getStats(); // CraftBukkit
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if (serverStatsCounter != null) {
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@@ -1064,9 +1065,23 @@ public abstract class PlayerList {
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}
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public void saveAll() {
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+ // Paper start - Incremental chunk and player saving
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+ this.saveAll(-1);
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+ }
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+
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+ public void saveAll(final int interval) {
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io.papermc.paper.util.MCUtil.ensureMain("Save Players" , () -> { // Paper - Ensure main
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+ int numSaved = 0;
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+ final long now = MinecraftServer.currentTick;
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for (int i = 0; i < this.players.size(); i++) {
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- this.save(this.players.get(i));
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+ final ServerPlayer player = this.players.get(i);
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+ if (interval == -1 || now - player.lastSave >= interval) {
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+ this.save(player);
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+ if (interval != -1 && ++numSaved >= io.papermc.paper.configuration.GlobalConfiguration.get().playerAutoSave.maxPerTick()) {
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+ break;
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+ }
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+ }
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+ // Paper end - Incremental chunk and player saving
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}
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return null; }); // Paper - ensure main
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}
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