There is no reason to continue if we DC a player during shutdown
Thanks Ice
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@@ -5,7 +5,7 @@ Subject: [PATCH] Block player logins during server shutdown
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diff --git a/src/main/java/net/minecraft/server/LoginListener.java b/src/main/java/net/minecraft/server/LoginListener.java
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diff --git a/src/main/java/net/minecraft/server/LoginListener.java b/src/main/java/net/minecraft/server/LoginListener.java
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index 2158fcd3..2367023c 100644
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index 2158fcd32..c5434e6ba 100644
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--- a/src/main/java/net/minecraft/server/LoginListener.java
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--- a/src/main/java/net/minecraft/server/LoginListener.java
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+++ b/src/main/java/net/minecraft/server/LoginListener.java
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+++ b/src/main/java/net/minecraft/server/LoginListener.java
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@@ -0,0 +0,0 @@ public class LoginListener implements PacketLoginInListener, ITickable {
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@@ -0,0 +0,0 @@ public class LoginListener implements PacketLoginInListener, ITickable {
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@@ -15,6 +15,7 @@ index 2158fcd3..2367023c 100644
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+ // Paper start - Do not allow logins while the server is shutting down
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+ // Paper start - Do not allow logins while the server is shutting down
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+ if (!MinecraftServer.getServer().isRunning()) {
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+ if (!MinecraftServer.getServer().isRunning()) {
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+ this.disconnect(new ChatMessage(org.spigotmc.SpigotConfig.restartMessage));
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+ this.disconnect(new ChatMessage(org.spigotmc.SpigotConfig.restartMessage));
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+ return;
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+ }
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+ }
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+ // Paper end
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+ // Paper end
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if (this.g == LoginListener.EnumProtocolState.READY_TO_ACCEPT) {
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if (this.g == LoginListener.EnumProtocolState.READY_TO_ACCEPT) {
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