SPIGOT-954: Don't send block animations or gamemode updates to players can't see the player

By: Thinkofdeath <thinkofdeath@spigotmc.org>
This commit is contained in:
CraftBukkit/Spigot
2015-06-07 21:04:28 +01:00
parent 4e24c96462
commit 611e993245
3 changed files with 66 additions and 21 deletions

View File

@@ -26,3 +26,29 @@
}
public void a(int i, BlockPosition blockposition, int j) {
@@ -52,6 +55,12 @@
public void b(int i, BlockPosition blockposition, int j) {
Iterator iterator = this.a.getPlayerList().v().iterator();
+ // CraftBukkit start
+ EntityHuman entityhuman = null;
+ Entity entity = world.a(i); // PAIL Rename getEntity
+ if (entity instanceof EntityHuman) entityhuman = (EntityHuman) entity;
+ // CraftBukkit end
+
while (iterator.hasNext()) {
EntityPlayer entityplayer = (EntityPlayer) iterator.next();
@@ -60,6 +69,12 @@
double d1 = (double) blockposition.getY() - entityplayer.locY;
double d2 = (double) blockposition.getZ() - entityplayer.locZ;
+ // CraftBukkit start
+ if (entityhuman != null && entityhuman instanceof EntityPlayer && !entityplayer.getBukkitEntity().canSee(((EntityPlayer) entityhuman).getBukkitEntity())) {
+ continue;
+ }
+ // CraftBukkit end
+
if (d0 * d0 + d1 * d1 + d2 * d2 < 1024.0D) {
entityplayer.playerConnection.sendPacket(new PacketPlayOutBlockBreakAnimation(i, blockposition, j));
}