(Relatively) minor javadoc cleanup
By: Dinnerbone <dinnerbone@dinnerbone.com>
This commit is contained in:
@ -17,54 +17,52 @@ import org.bukkit.entity.Arrow;
|
||||
import org.bukkit.entity.Boat;
|
||||
|
||||
/**
|
||||
* Represents a world.
|
||||
*
|
||||
* Currently there is only one world in the default Minecraft spec, but this
|
||||
* may change with the addition of a functional Nether world
|
||||
* Represents a world, which may contain entities, chunks and blocks
|
||||
*/
|
||||
public interface World {
|
||||
/**
|
||||
* Gets the block at the given location
|
||||
*
|
||||
* This block will always represent the latest state
|
||||
* Gets the {@link Block} at the given coordinates
|
||||
*
|
||||
* @param x X-coordinate of the block
|
||||
* @param y Y-coordinate of the block
|
||||
* @param z Z-coordinate of the block
|
||||
* @return Block at the given location
|
||||
* @return Block at the given coordinates
|
||||
* @see #getBlockTypeIdAt(int, int, int) Returns the current type ID of the block
|
||||
*/
|
||||
public Block getBlockAt(int x, int y, int z);
|
||||
|
||||
/**
|
||||
* Gets the block at the given location
|
||||
*
|
||||
* This block will always represent the latest state
|
||||
* Gets the {@link Block} at the given {@link Location}
|
||||
*
|
||||
* @param location Location of the block
|
||||
* @return Block at the given location
|
||||
* @see #getBlockTypeIdAt(org.bukkit.Location) Returns the current type ID of the block
|
||||
*/
|
||||
public Block getBlockAt(Location location);
|
||||
|
||||
/**
|
||||
* Gets the block type-id at the given location
|
||||
* Gets the block type ID at the given coordinates
|
||||
*
|
||||
* @param x X-coordinate of the block
|
||||
* @param y Y-coordinate of the block
|
||||
* @param z Z-coordinate of the block
|
||||
* @return TypeId of the block at the given location
|
||||
* @return Type ID of the block at the given coordinates
|
||||
* @see #getBlockAt(int, int, int) Returns a live Block object at the given location
|
||||
*/
|
||||
public int getBlockTypeIdAt(int x, int y, int z);
|
||||
|
||||
/**
|
||||
* Gets the block type-id at the given location
|
||||
* Gets the block type ID at the given {@link Location}
|
||||
*
|
||||
* @param location Location of the block
|
||||
* @return TypeId of the block at the given location
|
||||
* @return Type ID of the block at the given location
|
||||
* @see #getBlockAt(org.bukkit.Location) Returns a live Block object at the given location
|
||||
*/
|
||||
public int getBlockTypeIdAt(Location location);
|
||||
|
||||
/**
|
||||
* Gets the highest non-air coordinate at the given (x,z) location
|
||||
* Gets the highest non-air coordinate at the given coordinates
|
||||
*
|
||||
* @param x X-coordinate of the blocks
|
||||
* @param z Z-coordinate of the blocks
|
||||
* @return Y-coordinate of the highest non-air block
|
||||
@ -72,23 +70,24 @@ public interface World {
|
||||
public int getHighestBlockYAt(int x, int z);
|
||||
|
||||
/**
|
||||
* Gets the highest non-air coordinate at the given location
|
||||
* Gets the highest non-air coordinate at the given {@link Location}
|
||||
*
|
||||
* @param location Location of the blocks
|
||||
* @return Y-coordinate of the highest non-air block
|
||||
*/
|
||||
public int getHighestBlockYAt(Location location);
|
||||
|
||||
/**
|
||||
* Gets the chunk at the given location
|
||||
* Gets the {@link Chunk} at the given coordinates
|
||||
*
|
||||
* @param x X-coordinate of the chunk
|
||||
* @param z Z-coordinate of the chunk
|
||||
* @return Chunk at the given location
|
||||
* @return Chunk at the given coordinates
|
||||
*/
|
||||
public Chunk getChunkAt(int x, int z);
|
||||
|
||||
/**
|
||||
* Gets the chunk at the given location
|
||||
* Gets the {@link Chunk} at the given {@link Location}
|
||||
*
|
||||
* @param location Location of the chunk
|
||||
* @return Chunk at the given location
|
||||
@ -96,35 +95,37 @@ public interface World {
|
||||
public Chunk getChunkAt(Location location);
|
||||
|
||||
/**
|
||||
* Gets the chunk which contains the given block
|
||||
* Gets the {@link Chunk} that contains the given {@link Block}
|
||||
*
|
||||
* @param block Block to get the parent chunk from
|
||||
* @return Chunk that contains the given block
|
||||
* @param block Block to get the containing chunk from
|
||||
* @return The chunk that contains the given block
|
||||
*/
|
||||
public Chunk getChunkAt(Block block);
|
||||
|
||||
/**
|
||||
* Checks if the specified chunk is loaded
|
||||
* Checks if the specified {@link Chunk} is loaded
|
||||
*
|
||||
* @param chunk The chunk to check
|
||||
* @return true if the chunk is loaded, otherwise false
|
||||
*/
|
||||
public boolean isChunkLoaded(Chunk chunk);
|
||||
|
||||
/**
|
||||
* Gets an array of all loaded chunks
|
||||
* Gets an array of all loaded {@link Chunk}s
|
||||
*
|
||||
* @return Chunk array of all loaded chunks
|
||||
* @return Chunk[] containing all loaded chunks
|
||||
*/
|
||||
public Chunk[] getLoadedChunks();
|
||||
|
||||
/**
|
||||
* Loads the specified chunk
|
||||
* Loads the specified {@link Chunk}
|
||||
*
|
||||
* @param chunk The chunk to load
|
||||
*/
|
||||
public void loadChunk(Chunk chunk);
|
||||
|
||||
/**
|
||||
* Checks if the chunk at the specified coordinates is loaded
|
||||
* Checks if the {@link Chunk} at the specified coordinates is loaded
|
||||
*
|
||||
* @param x X-coordinate of the chunk
|
||||
* @param z Z-coordinate of the chunk
|
||||
@ -133,58 +134,74 @@ public interface World {
|
||||
public boolean isChunkLoaded(int x, int z);
|
||||
|
||||
/**
|
||||
* Loads the chunk at the specified coordinates and generates the chunk when it is non-existing
|
||||
* Loads the {@link Chunk} at the specified coordinates
|
||||
*
|
||||
* If the chunk does not exist, it will be generated.
|
||||
* This method is analogous to {@link #loadChunk(int, int, boolean)} where generate is true.
|
||||
*
|
||||
* @param x X-coordinate of the chunk
|
||||
* @param z Z-coordinate of the chunk
|
||||
*/
|
||||
public void loadChunk(int x, int z);
|
||||
|
||||
/**
|
||||
* Loads the chunk at the specified coordinates and generates the chunk when it is non-existing if generate is enabled
|
||||
* Loads the {@link Chunk} at the specified coordinates
|
||||
*
|
||||
* @param x X-coordinate of the chunk
|
||||
* @param z Z-coordinate of the chunk
|
||||
* @param generate Controls whether non-generated chunks are generated
|
||||
* @return Whether the chunk has loaded
|
||||
* @param generate Whether or not to generate a chunk if it doesn't already exist
|
||||
* @return true if the chunk has loaded successfully, otherwise false
|
||||
*/
|
||||
public boolean loadChunk(int x, int z, boolean generate);
|
||||
|
||||
/**
|
||||
* Safely unloads and saves the chunk at the specified coordinates
|
||||
* Safely unloads and saves the {@link Chunk} at the specified coordinates
|
||||
*
|
||||
* This method is analogous to {@link #unloadChunk(int, int, boolean, boolean)} where safe and saveis true
|
||||
*
|
||||
* @param x X-coordinate of the chunk
|
||||
* @param z Z-coordinate of the chunk
|
||||
* @return Whether the chunk was actually unloaded
|
||||
* @return true if the chunk has unloaded successfully, otherwise false
|
||||
*/
|
||||
public boolean unloadChunk(int x, int z);
|
||||
|
||||
/**
|
||||
* Safely unloads and optionally saves the chunk at the specified coordinates
|
||||
* Safely unloads and optionally saves the {@link Chunk} at the specified coordinates
|
||||
*
|
||||
* This method is analogous to {@link #unloadChunk(int, int, boolean, boolean)} where save is true
|
||||
*
|
||||
* @param x X-coordinate of the chunk
|
||||
* @param z Z-coordinate of the chunk
|
||||
* @param save Controls whether the chunk is saved
|
||||
* @return Whether the chunk was actually unloaded
|
||||
* @param save Whether or not to save the chunk
|
||||
* @return true if the chunk has unloaded successfully, otherwise false
|
||||
*/
|
||||
public boolean unloadChunk(int x, int z, boolean save);
|
||||
|
||||
/**
|
||||
* Unloads and optionally saves the chunk at the specified coordinates
|
||||
* Unloads and optionally saves the {@link Chunk} at the specified coordinates
|
||||
*
|
||||
* @param x X-coordinate of the chunk
|
||||
* @param z Z-coordinate of the chunk
|
||||
* @param save Controls whether the chunk is saved
|
||||
* @param safe Controls whether to unload the chunk when players are nearby
|
||||
* @return Whether the chunk was actually unloaded
|
||||
* @return true if the chunk has unloaded successfully, otherwise false
|
||||
*/
|
||||
public boolean unloadChunk(int x, int z, boolean save, boolean safe);
|
||||
|
||||
/**
|
||||
* Safely queues the chunk at the specified coordinates for unloading
|
||||
* Safely queues the {@link Chunk} at the specified coordinates for unloading
|
||||
*
|
||||
* This method is analogous to {@link #unloadChunkRequest(int, int, boolean)} where safe is true
|
||||
*
|
||||
* @param x X-coordinate of the chunk
|
||||
* @param z Z-coordinate of the chunk
|
||||
* @return Whether the chunk was actually queued
|
||||
* @return true is the queue attempt was successful, otherwise false
|
||||
*/
|
||||
public boolean unloadChunkRequest(int x, int z);
|
||||
|
||||
/**
|
||||
* Queues the chunk at the specified coordinates for unloading
|
||||
* Queues the {@link Chunk} at the specified coordinates for unloading
|
||||
*
|
||||
* @param x X-coordinate of the chunk
|
||||
* @param z Z-coordinate of the chunk
|
||||
* @param safe Controls whether to queue the chunk when players are nearby
|
||||
@ -193,171 +210,177 @@ public interface World {
|
||||
public boolean unloadChunkRequest(int x, int z, boolean safe);
|
||||
|
||||
/**
|
||||
* Drop an item exactly at the specified location.
|
||||
* Drops an item at the specified {@link Location}
|
||||
*
|
||||
* @param loc
|
||||
* @param item
|
||||
* @return dropped item entity
|
||||
* @param location Location to drop the item
|
||||
* @param item ItemStack to drop
|
||||
* @return ItemDrop entity created as a result of this method
|
||||
*/
|
||||
public ItemDrop dropItem(Location loc, ItemStack item);
|
||||
public ItemDrop dropItem(Location location, ItemStack item);
|
||||
|
||||
/**
|
||||
* Drop an item as if it was mined (randomly placed).
|
||||
* Drops an item at the specified {@link Location} with a random offset
|
||||
*
|
||||
* @param loc
|
||||
* @param item
|
||||
* @return dropped item entity
|
||||
* @param location Location to drop the item
|
||||
* @param item ItemStack to drop
|
||||
* @return ItemDrop entity created as a result of this method
|
||||
*/
|
||||
public ItemDrop dropItemNaturally(Location loc, ItemStack item);
|
||||
public ItemDrop dropItemNaturally(Location location, ItemStack item);
|
||||
|
||||
/**
|
||||
* Spawns an arrow.
|
||||
* Creates an {@link Arrow} entity at the given {@link Location}
|
||||
*
|
||||
* @param loc
|
||||
* @param velocity velocity vector
|
||||
* @param speed a reasonable speed is 0.6
|
||||
* @param spread a reasonable spread is 12
|
||||
* @return the arrow entity
|
||||
* @param location Location to spawn the arrow
|
||||
* @param velocity Velocity to shoot the arrow in
|
||||
* @param speed Speed of the arrow. A recommend speed is 0.6
|
||||
* @param spread Spread of the arrow. A recommend spread is 12
|
||||
* @return Arrow entity spawned as a result of this method
|
||||
*/
|
||||
public Arrow spawnArrow(Location loc, Vector velocity, float speed, float spread);
|
||||
public Arrow spawnArrow(Location location, Vector velocity, float speed, float spread);
|
||||
|
||||
/**
|
||||
* Spawns a tree at a location.
|
||||
* Creates a tree at the given {@link Location}
|
||||
*
|
||||
* @param loc
|
||||
* @param type
|
||||
* @return whether the tree was created
|
||||
* @param location Location to spawn the tree
|
||||
* @param type Type of the tree to create
|
||||
* @return true if the tree was created successfully, otherwise false
|
||||
*/
|
||||
public boolean generateTree(Location loc, TreeType type);
|
||||
public boolean generateTree(Location location, TreeType type);
|
||||
|
||||
/**
|
||||
* Spawns a tree at a location.
|
||||
* Creates a tree at the given {@link Location}
|
||||
*
|
||||
* @param loc
|
||||
* @param type
|
||||
* @param delegate
|
||||
* @return whether the tree was created
|
||||
* @param location Location to spawn the tree
|
||||
* @param type Type of the tree to create
|
||||
* @param delegate A class to call for each block changed as a result of this method
|
||||
* @return true if the tree was created successfully, otherwise false
|
||||
*/
|
||||
public boolean generateTree(Location loc, TreeType type, BlockChangeDelegate delegate);
|
||||
|
||||
/**
|
||||
* Spawns a regular passenger minecart.
|
||||
* Creates a regular passenger minecart at the given {@link Location}
|
||||
*
|
||||
* @param loc
|
||||
* @return
|
||||
* @param location Location to spawn the minecart
|
||||
* @return Minecart created as a result of this method
|
||||
*/
|
||||
public Minecart spawnMinecart(Location loc);
|
||||
public Minecart spawnMinecart(Location location);
|
||||
|
||||
/**
|
||||
* Spawns a storage minecart.
|
||||
* Creates a storage minecart at the given {@link Location}
|
||||
*
|
||||
* @param loc
|
||||
* @return
|
||||
* @param location Location to spawn the minecart
|
||||
* @return StorageMinecart created as a result of this method
|
||||
*/
|
||||
public StorageMinecart spawnStorageMinecart(Location loc);
|
||||
|
||||
/**
|
||||
* Spawns a powered minecart.
|
||||
* Creates a powered minecart at the given {@link Location}
|
||||
*
|
||||
* @param loc
|
||||
* @return
|
||||
* @param location Location to spawn the minecart
|
||||
* @return PoweredMinecart created as a result of this method
|
||||
*/
|
||||
public PoweredMinecart spawnPoweredMinecart(Location loc);
|
||||
|
||||
/**
|
||||
* Spawn a boat.
|
||||
* Creates a boat at the given {@link Location}
|
||||
*
|
||||
* @param loc
|
||||
* @return
|
||||
* @param location Location to spawn the boat
|
||||
* @return Boat created as a result of this method
|
||||
*/
|
||||
public Boat spawnBoat(Location loc);
|
||||
|
||||
/**
|
||||
* Spawn a creature at the given location.
|
||||
* Creates a creature at the given {@link Location}
|
||||
*
|
||||
* @param loc The location to spawn at.
|
||||
* @param creatureType The creature to spawn.
|
||||
*
|
||||
* @return The Creature if it was spawned, null otherwise.
|
||||
* @param loc The location to spawn the creature
|
||||
* @param type The creature to spawn
|
||||
* @return Resulting Creature of this method, or null if it was unsuccessful
|
||||
*/
|
||||
public Creature spawnCreature(Location loc, CreatureType creatureType);
|
||||
public Creature spawnCreature(Location loc, CreatureType type);
|
||||
|
||||
/**
|
||||
* Get a list of all entities.
|
||||
* Get a list of all entities in this World
|
||||
*
|
||||
* @return
|
||||
* @return A List of all Entities currently residing in this world
|
||||
*/
|
||||
public List<Entity> getEntities();
|
||||
|
||||
/**
|
||||
* Get a list of all living entities.
|
||||
* Get a list of all living entities in this World
|
||||
*
|
||||
* @return
|
||||
* @return A List of all LivingEntities currently residing in this world
|
||||
*/
|
||||
public List<LivingEntity> getLivingEntities();
|
||||
|
||||
/**
|
||||
* Gets the name of this world. This is not guaranteed to be unique.
|
||||
* Gets the unique name of this world
|
||||
*
|
||||
* @return Name of this world
|
||||
*/
|
||||
public String getName();
|
||||
|
||||
/**
|
||||
* Gets a semi-unique identifier for this world. While it is highly unlikely
|
||||
* that this may be shared with another World, it is not guaranteed to be
|
||||
* unique.
|
||||
* Gets a semi-unique identifier for this world.
|
||||
*
|
||||
* While it is highly unlikely that this may be shared with another World,
|
||||
* it is not guaranteed to be unique
|
||||
*
|
||||
* @return Id of this world
|
||||
*/
|
||||
public long getId();
|
||||
|
||||
/**
|
||||
* Gets the default spawn location.
|
||||
* Gets the default spawn {@link Location} of this world
|
||||
*
|
||||
* @return The spawn location of this world
|
||||
*/
|
||||
public Location getSpawnLocation();
|
||||
|
||||
/**
|
||||
* Gets the relative in-game time on this world (in hours*1000)
|
||||
* Gets the relative in-game time of this world.
|
||||
*
|
||||
* @return The current relative time in hours*1000
|
||||
* @see getFullTime
|
||||
* The relative time is analogous to hours * 1000
|
||||
*
|
||||
* @return The current relative time
|
||||
* @see #getFullTime() Returns an absolute time of this world
|
||||
*/
|
||||
public long getTime();
|
||||
|
||||
/**
|
||||
* Sets the relative in-game time on the server (in hours*1000)<br />
|
||||
* <br />
|
||||
* Sets the relative in-game time on the server.
|
||||
*
|
||||
* The relative time is analogous to hours * 1000
|
||||
* <br /><br />
|
||||
* Note that setting the relative time below the current relative time will
|
||||
* actually move the clock forward a day. If you require to rewind time, please
|
||||
* see setFullTime
|
||||
*
|
||||
* @param time The new relative time to set the in-game time to (in hours*1000)
|
||||
* @see setFullTime
|
||||
* @see #setFullTime(long) Sets the absolute time of this world
|
||||
*/
|
||||
public void setTime(long time);
|
||||
|
||||
/**
|
||||
* Gets the full in-game time on this world (in hours*1000)
|
||||
* Gets the full in-game time on this world
|
||||
*
|
||||
* @return The current time in hours*1000
|
||||
* @see setTime
|
||||
* @return The current absolute time
|
||||
* @see #getTime() Returns a relative time of this world
|
||||
*/
|
||||
public long getFullTime();
|
||||
|
||||
/**
|
||||
* Sets the in-game time on the server (in hours*1000)<br />
|
||||
* <br />
|
||||
* Sets the in-game time on the server
|
||||
* <br /><br />
|
||||
* Note that this sets the full time of the world, which may cause adverse
|
||||
* effects such as breaking redstone clocks and any scheduled events
|
||||
*
|
||||
* @param time The new time to set the in-game time to (in hours*1000)
|
||||
* @see setTime
|
||||
* @param time The new absolute time to set this world to
|
||||
* @see #setTime(long) Sets the relative time of this world
|
||||
*/
|
||||
public void setFullTime(long time);
|
||||
|
||||
/**
|
||||
* Gets the environment type of this world
|
||||
* Gets the {@link Environment} type of this world
|
||||
*
|
||||
* @return This worlds Environment type
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user