Expand World.spawnParticle API and add Builder

Adds ability to control who receives it and who is the source/sender (vanish API)
the standard API is to send the packet to everyone in the world, which is ineffecient.
Adds an option to control the force mode of the particle.

This adds a new Builder API which is much friendlier to use.
This commit is contained in:
Aikar
2017-08-15 22:29:12 -04:00
parent eeea3358ab
commit 634b639098
2 changed files with 41 additions and 22 deletions

View File

@@ -1989,8 +1989,19 @@ public class CraftWorld extends CraftRegionAccessor implements World {
@Override
public <T> void spawnParticle(Particle particle, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force) {
// Paper start - Particle API
this.spawnParticle(particle, null, null, x, y, z, count, offsetX, offsetY, offsetZ, extra, data, force);
}
@Override
public <T> void spawnParticle(Particle particle, List<Player> receivers, Player sender, double x, double y, double z, int count, double offsetX, double offsetY, double offsetZ, double extra, T data, boolean force) {
// Paper end - Particle API
data = CraftParticle.convertLegacy(data);
if (data != null) {
Preconditions.checkArgument(particle.getDataType().isInstance(data), "data (%s) should be %s", data.getClass(), particle.getDataType());
}
this.getHandle().sendParticlesSource(
null, // Sender
receivers == null ? this.getHandle().players() : receivers.stream().map(player -> ((CraftPlayer) player).getHandle()).collect(java.util.stream.Collectors.toList()), // Paper - Particle API
sender != null ? ((CraftPlayer) sender).getHandle() : null, // Sender // Paper - Particle API
CraftParticle.createParticleParam(particle, data), // Particle
false, force,
x, y, z, // Position