Update PaperSpigot to Minecraft 1.8.3
This commit is contained in:
@@ -1,6 +1,6 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Fri, 28 Nov 2014 04:14:14 -0600
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Date: Sun, 8 Mar 2015 01:56:22 -0600
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Subject: [PATCH] Optimize TileEntity Ticking
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@@ -9,10 +9,10 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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--- a/src/main/java/net/minecraft/server/TileEntity.java
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+++ b/src/main/java/net/minecraft/server/TileEntity.java
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@@ -0,0 +0,0 @@ public abstract class TileEntity {
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}
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// Spigot end
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private int h;
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protected Block e;
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+ // PaperSpigot start - Optimized TileEntity Tick changes
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+ // PaperSpigot start - Optimized TileEntity tick changes
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+ private static int tileEntityCounter = 0;
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+ public boolean isAdded = false;
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+ public int tileId = tileEntityCounter++;
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@@ -30,7 +30,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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public void c() {
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- if (this.world.getTime() % 80L == 0L) {
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+ if (true || this.world.getTime() % 80L == 0L) { // PaperSpigot - controlled by Improved Tick Handling
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+ if (true || this.world.getTime() % 80L == 0L) { // PaperSpigot - Controlled by improved tick handling
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this.m();
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}
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@@ -42,8 +42,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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++this.n;
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float f;
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- if (!this.world.isStatic && this.l != 0 && (this.n + i + j + k) % 200 == 0) {
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+ if (!this.world.isStatic && this.l != 0 && (this.n + i + j + k) % 10 == 0) { // PaperSpigot Reduced 200 -> 10 interval due to reduced tick rate from Improved Tick Handling
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- if (!this.world.isClientSide && this.l != 0 && (this.n + i + j + k) % 200 == 0) {
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+ if (!this.world.isClientSide && this.l != 0 && (this.n + i + j + k) % 10 == 0) { // PaperSpigot - Reduced 200 -> 10 due to reduced interval from improved tick handling
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this.l = 0;
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f = 5.0F;
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List list = this.world.a(EntityHuman.class, new AxisAlignedBB((double) ((float) i - f), (double) ((float) j - f), (double) ((float) k - f), (double) ((float) (i + 1) + f), (double) ((float) (j + 1) + f), (double) ((float) (k + 1) + f)));
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@@ -56,7 +56,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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public void c() {
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- if (++this.h % 20 * 4 == 0) {
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+ if (++this.h % 4 == 0) { // PaperSpigot Reduced (20 * 4) -> 4 interval due to reduced tick rate from Improved Tick Handling
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+ if (++this.h % 4 == 0) { // PaperSpigot - Reduced (20 * 4) -> 4 interval due to reduced tick rate from improved tick handling
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this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.g);
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}
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@@ -68,53 +68,40 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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public TileEntityLightDetector() {}
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public void c() {
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- if (this.world != null && !this.world.isStatic && this.world.getTime() % 20L == 0L) {
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+ if (this.world != null && !this.world.isStatic /*&& this.world.getTime() % 20L == 0L*/) { // PaperSpigot - interval controlled by Improved Tick Handling
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- if (this.world != null && !this.world.isClientSide && this.world.getTime() % 20L == 0L) {
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+ if (this.world != null && !this.world.isClientSide /*&& this.world.getTime() % 20L == 0L*/) { // PaperSpigot - interval controlled by improved tick handling
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this.e = this.w();
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if (this.e instanceof BlockDaylightDetector) {
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((BlockDaylightDetector) this.e).d(this.world, this.position);
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((BlockDaylightDetector) this.e).f(this.world, this.position);
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -0,0 +0,0 @@ package net.minecraft.server;
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import com.google.common.base.Predicate;
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import com.google.common.collect.Lists;
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-import java.util.ArrayList;
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-import java.util.Calendar;
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-import java.util.Collection;
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-import java.util.Iterator;
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-import java.util.List;
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-import java.util.Random;
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-import java.util.UUID;
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+import java.util.*;
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import java.util.concurrent.Callable;
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// CraftBukkit start
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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// Spigot end
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protected final List g = Lists.newArrayList();
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public final List h = Lists.newArrayList();
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- public final List tileEntityList = Lists.newArrayList();
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+ public final Set tileEntityList = new org.github.paperspigot.WorldTileEntityList(this); // PaperSpigot
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private final List a = Lists.newArrayList();
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private final List b = Lists.newArrayList();
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public final List players = Lists.newArrayList();
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protected final List<Entity> g = Lists.newArrayList();
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public final List<TileEntity> h = Lists.newArrayList();
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- public final List<TileEntity> tileEntityList = Lists.newArrayList();
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+ public final Set<TileEntity> tileEntityList = new org.github.paperspigot.WorldTileEntityList(this); // PaperSpigot
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private final List<TileEntity> b = Lists.newArrayList();
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private final List<TileEntity> c = Lists.newArrayList();
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public final List<EntityHuman> players = Lists.newArrayList();
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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public static boolean haveWeSilencedAPhysicsCrash;
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public static String blockLocation;
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public List<TileEntity> triggerHoppersList = new ArrayList<TileEntity>(); // Spigot, When altHopperTicking, tile entities being added go through here.
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private org.spigotmc.TickLimiter entityLimiter;
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- private org.spigotmc.TickLimiter tileLimiter;
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- private int tileTickPosition;
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+ //private org.spigotmc.TickLimiter tileLimiter; // PaperSpigot - Disable Spigot's TE handling in favor of our own
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+ //private int tileTickPosition; // PaperSpigot - Disable Spigot's TE handling in favor of our own
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+ // PaperSpigot start - Disable Spigot's TE handling in favor of our own
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+ //private org.spigotmc.TickLimiter tileLimiter;
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+ //private int tileTickPosition;
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+ // PaperSpigot end
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public static long chunkToKey(int x, int z)
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{
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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this.getServer().addWorld(this.world); // CraftBukkit
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timings = new SpigotTimings.WorldTimingsHandler(this); // Spigot - code below can generate new world and access timings
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this.keepSpawnInMemory = this.paperSpigotConfig.keepSpawnInMemory; // PaperSpigot
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timings = new SpigotTimings.WorldTimingsHandler(this); // Spigot - code below can generate new world and access timings
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this.entityLimiter = new org.spigotmc.TickLimiter(spigotConfig.entityMaxTickTime);
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- this.tileLimiter = new org.spigotmc.TickLimiter(spigotConfig.tileMaxTickTime);
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+ //this.tileLimiter = new org.spigotmc.TickLimiter(spigotConfig.tileMaxTickTime); // PaperSpigot - Disable Spigot's TE handling in favor of our own
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@@ -122,12 +109,12 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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public World b() {
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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}
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// CraftBukkit end
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this.initializeHoppers(); // Spigot - Initializes hoppers which have been added recently.
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+ // PaperSpigot Start - Return to previous behavior, theoretically tile entity ticks should no longer be long enough for this to be an issue
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+ // PaperSpigot start - Return to previous behavior, theoretically tile entity ticks should no longer be long enough for this to be an issue
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+ Iterator iterator = this.tileEntityList.iterator();
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+
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+ while (iterator.hasNext()) {
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+ TileEntity tileentity = (TileEntity) iterator.next();
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+ /*
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@@ -182,9 +169,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ // Use -1 for no ticking
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+ // These TE's have empty tick methods, doing nothing. Never bother ticking them.
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+ for (Class<? extends TileEntity> ignored : new Class[]{
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+ TileEntityChest.class, // PaperSpigot - Don't tick chests either
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+ TileEntityEnderChest.class, // PaperSpigot - Don't tick chests either
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+ TileEntityRecordPlayer.class,
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+ BlockJukeBox.TileEntityRecordPlayer.class,
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+ TileEntityDispenser.class,
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+ TileEntityDropper.class,
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+ TileEntitySign.class,
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@@ -201,11 +186,6 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ // does findPlayer lookup, so this helps performance to slow down
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+ put(TileEntityEnchantTable.class, 20);
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+
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+ // Slow things down that players won't notice due to craftbukkit "wall time" patches.
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+ // These need to be investigated further before they can be safely used here
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+ //put(TileEntityFurnace.class, 20);
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+ //put(TileEntityBrewingStand.class, 10);
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+
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+ // Vanilla controlled values - These are checks already done in vanilla, so don't tick on ticks we know
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+ // won't do anything anyways
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+ put(TileEntityBeacon.class, 80);
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@@ -339,6 +319,4 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ }
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+}
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\ No newline at end of file
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--
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1.9.5.msysgit.0
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--
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