@@ -1,7 +1,7 @@
|
||||
--- a/net/minecraft/server/level/PlayerChunk.java
|
||||
+++ b/net/minecraft/server/level/PlayerChunk.java
|
||||
@@ -36,6 +36,10 @@
|
||||
import net.minecraft.world.level.chunk.ProtoChunkExtension;
|
||||
@@ -34,6 +34,10 @@
|
||||
import net.minecraft.world.level.chunk.status.ChunkStatus;
|
||||
import net.minecraft.world.level.lighting.LevelLightEngine;
|
||||
|
||||
+// CraftBukkit start
|
||||
@@ -10,8 +10,8 @@
|
||||
+
|
||||
public class PlayerChunk {
|
||||
|
||||
public static final Either<IChunkAccess, PlayerChunk.Failure> UNLOADED_CHUNK = Either.right(PlayerChunk.Failure.UNLOADED);
|
||||
@@ -72,12 +76,12 @@
|
||||
public static final ChunkResult<IChunkAccess> UNLOADED_CHUNK = ChunkResult.error("Unloaded chunk");
|
||||
@@ -70,12 +74,12 @@
|
||||
this.fullChunkFuture = PlayerChunk.UNLOADED_LEVEL_CHUNK_FUTURE;
|
||||
this.tickingChunkFuture = PlayerChunk.UNLOADED_LEVEL_CHUNK_FUTURE;
|
||||
this.entityTickingChunkFuture = PlayerChunk.UNLOADED_LEVEL_CHUNK_FUTURE;
|
||||
@@ -27,7 +27,7 @@
|
||||
this.pos = chunkcoordintpair;
|
||||
this.levelHeightAccessor = levelheightaccessor;
|
||||
this.lightEngine = levellightengine;
|
||||
@@ -90,6 +94,20 @@
|
||||
@@ -88,6 +92,20 @@
|
||||
this.changedBlocksPerSection = new ShortSet[levelheightaccessor.getSectionsCount()];
|
||||
}
|
||||
|
||||
@@ -39,40 +39,25 @@
|
||||
+ }
|
||||
+
|
||||
+ public Chunk getFullChunkNowUnchecked() {
|
||||
+ CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> statusFuture = this.getFutureIfPresentUnchecked(ChunkStatus.FULL);
|
||||
+ Either<IChunkAccess, PlayerChunk.Failure> either = (Either<IChunkAccess, PlayerChunk.Failure>) statusFuture.getNow(null);
|
||||
+ return (either == null) ? null : (Chunk) either.left().orElse(null);
|
||||
+ CompletableFuture<ChunkResult<IChunkAccess>> statusFuture = this.getFutureIfPresentUnchecked(ChunkStatus.FULL);
|
||||
+ ChunkResult<IChunkAccess> either = statusFuture.getNow(null);
|
||||
+ return (either == null) ? null : (Chunk) either.orElse(null);
|
||||
+ }
|
||||
+ // CraftBukkit end
|
||||
+
|
||||
public CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> getFutureIfPresentUnchecked(ChunkStatus chunkstatus) {
|
||||
CompletableFuture<Either<IChunkAccess, PlayerChunk.Failure>> completablefuture = (CompletableFuture) this.futures.get(chunkstatus.getIndex());
|
||||
public CompletableFuture<ChunkResult<IChunkAccess>> getFutureIfPresentUnchecked(ChunkStatus chunkstatus) {
|
||||
CompletableFuture<ChunkResult<IChunkAccess>> completablefuture = (CompletableFuture) this.futures.get(chunkstatus.getIndex());
|
||||
|
||||
@@ -112,7 +130,7 @@
|
||||
|
||||
@@ -115,9 +133,9 @@
|
||||
@Nullable
|
||||
public Chunk getTickingChunk() {
|
||||
CompletableFuture<Either<Chunk, PlayerChunk.Failure>> completablefuture = this.getTickingChunkFuture();
|
||||
- Either<Chunk, PlayerChunk.Failure> either = (Either) completablefuture.getNow((Object) null);
|
||||
+ Either<Chunk, PlayerChunk.Failure> either = (Either) completablefuture.getNow(null); // CraftBukkit - decompile error
|
||||
|
||||
- return either == null ? null : (Chunk) either.left().orElse((Object) null);
|
||||
+ return either == null ? null : (Chunk) either.left().orElse(null); // CraftBukkit - decompile error
|
||||
- return (Chunk) ((ChunkResult) this.getTickingChunkFuture().getNow(PlayerChunk.UNLOADED_LEVEL_CHUNK)).orElse((Object) null);
|
||||
+ return (Chunk) ((ChunkResult) this.getTickingChunkFuture().getNow(PlayerChunk.UNLOADED_LEVEL_CHUNK)).orElse(null); // CraftBukkit - decompile error
|
||||
}
|
||||
|
||||
public CompletableFuture<?> getChunkSendSyncFuture() {
|
||||
@@ -132,9 +150,9 @@
|
||||
@Nullable
|
||||
public Chunk getFullChunk() {
|
||||
CompletableFuture<Either<Chunk, PlayerChunk.Failure>> completablefuture = this.getFullChunkFuture();
|
||||
- Either<Chunk, PlayerChunk.Failure> either = (Either) completablefuture.getNow((Object) null);
|
||||
+ Either<Chunk, PlayerChunk.Failure> either = (Either) completablefuture.getNow(null); // CraftBukkit - decompile error
|
||||
|
||||
- return either == null ? null : (Chunk) either.left().orElse((Object) null);
|
||||
+ return either == null ? null : (Chunk) either.left().orElse(null); // CraftBukkit - decompile error
|
||||
}
|
||||
|
||||
@Nullable
|
||||
@@ -179,6 +197,7 @@
|
||||
@@ -166,6 +184,7 @@
|
||||
if (chunk != null) {
|
||||
int i = this.levelHeightAccessor.getSectionIndex(blockposition.getY());
|
||||
|
||||
@@ -80,20 +65,16 @@
|
||||
if (this.changedBlocksPerSection[i] == null) {
|
||||
this.hasChangedSections = true;
|
||||
this.changedBlocksPerSection[i] = new ShortOpenHashSet();
|
||||
@@ -189,10 +208,10 @@
|
||||
@@ -176,7 +195,7 @@
|
||||
}
|
||||
|
||||
public void sectionLightChanged(EnumSkyBlock enumskyblock, int i) {
|
||||
- Either<IChunkAccess, PlayerChunk.Failure> either = (Either) this.getFutureIfPresent(ChunkStatus.INITIALIZE_LIGHT).getNow((Object) null);
|
||||
+ Either<IChunkAccess, PlayerChunk.Failure> either = (Either) this.getFutureIfPresent(ChunkStatus.INITIALIZE_LIGHT).getNow(null); // CraftBukkit - decompile error
|
||||
- IChunkAccess ichunkaccess = (IChunkAccess) ((ChunkResult) this.getFutureIfPresent(ChunkStatus.INITIALIZE_LIGHT).getNow(PlayerChunk.UNLOADED_CHUNK)).orElse((Object) null);
|
||||
+ IChunkAccess ichunkaccess = (IChunkAccess) ((ChunkResult) this.getFutureIfPresent(ChunkStatus.INITIALIZE_LIGHT).getNow(PlayerChunk.UNLOADED_CHUNK)).orElse(null); // CraftBukkit - decompile error
|
||||
|
||||
if (either != null) {
|
||||
- IChunkAccess ichunkaccess = (IChunkAccess) either.left().orElse((Object) null);
|
||||
+ IChunkAccess ichunkaccess = (IChunkAccess) either.left().orElse(null); // CraftBukkit - decompile error
|
||||
|
||||
if (ichunkaccess != null) {
|
||||
ichunkaccess.setUnsaved(true);
|
||||
@@ -257,8 +276,11 @@
|
||||
if (ichunkaccess != null) {
|
||||
ichunkaccess.setUnsaved(true);
|
||||
@@ -240,8 +259,11 @@
|
||||
PacketPlayOutMultiBlockChange packetplayoutmultiblockchange = new PacketPlayOutMultiBlockChange(sectionposition, shortset, chunksection);
|
||||
|
||||
this.broadcast(list, packetplayoutmultiblockchange);
|
||||
@@ -106,16 +87,16 @@
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -394,7 +416,7 @@
|
||||
@@ -374,7 +396,7 @@
|
||||
this.pendingFullStateConfirmation = completablefuture1;
|
||||
completablefuture.thenAccept((either) -> {
|
||||
either.ifLeft((chunk) -> {
|
||||
completablefuture.thenAccept((chunkresult) -> {
|
||||
chunkresult.ifSuccess((chunk) -> {
|
||||
- completablefuture1.complete((Object) null);
|
||||
+ completablefuture1.complete(null); // CraftBukkit - decompile error
|
||||
});
|
||||
});
|
||||
}
|
||||
@@ -411,6 +433,30 @@
|
||||
@@ -391,6 +413,30 @@
|
||||
boolean flag1 = ChunkLevel.isLoaded(this.ticketLevel);
|
||||
FullChunkStatus fullchunkstatus = ChunkLevel.fullStatus(this.oldTicketLevel);
|
||||
FullChunkStatus fullchunkstatus1 = ChunkLevel.fullStatus(this.ticketLevel);
|
||||
@@ -123,7 +104,7 @@
|
||||
+ // ChunkUnloadEvent: Called before the chunk is unloaded: isChunkLoaded is still true and chunk can still be modified by plugins.
|
||||
+ if (fullchunkstatus.isOrAfter(FullChunkStatus.FULL) && !fullchunkstatus1.isOrAfter(FullChunkStatus.FULL)) {
|
||||
+ this.getFutureIfPresentUnchecked(ChunkStatus.FULL).thenAccept((either) -> {
|
||||
+ Chunk chunk = (Chunk)either.left().orElse(null);
|
||||
+ Chunk chunk = (Chunk) either.orElse(null);
|
||||
+ if (chunk != null) {
|
||||
+ playerchunkmap.callbackExecutor.execute(() -> {
|
||||
+ // Minecraft will apply the chunks tick lists to the world once the chunk got loaded, and then store the tick
|
||||
@@ -145,8 +126,8 @@
|
||||
+ // CraftBukkit end
|
||||
|
||||
if (flag) {
|
||||
Either<IChunkAccess, PlayerChunk.Failure> either = Either.right(new PlayerChunk.Failure() {
|
||||
@@ -481,6 +527,26 @@
|
||||
ChunkResult<IChunkAccess> chunkresult = ChunkResult.error(() -> {
|
||||
@@ -459,6 +505,26 @@
|
||||
|
||||
this.onLevelChange.onLevelChange(this.pos, this::getQueueLevel, this.ticketLevel, this::setQueueLevel);
|
||||
this.oldTicketLevel = this.ticketLevel;
|
||||
@@ -154,7 +135,7 @@
|
||||
+ // ChunkLoadEvent: Called after the chunk is loaded: isChunkLoaded returns true and chunk is ready to be modified by plugins.
|
||||
+ if (!fullchunkstatus.isOrAfter(FullChunkStatus.FULL) && fullchunkstatus1.isOrAfter(FullChunkStatus.FULL)) {
|
||||
+ this.getFutureIfPresentUnchecked(ChunkStatus.FULL).thenAccept((either) -> {
|
||||
+ Chunk chunk = (Chunk)either.left().orElse(null);
|
||||
+ Chunk chunk = (Chunk) either.orElse(null);
|
||||
+ if (chunk != null) {
|
||||
+ playerchunkmap.callbackExecutor.execute(() -> {
|
||||
+ chunk.loadCallback();
|
||||
|
||||
Reference in New Issue
Block a user