SPIGOT-326: Fix an overflow issue which caused particles to only show in a 1 block radius
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@@ -142,7 +142,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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- int packetData = effect.getId();
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- int packetData = effect.getId();
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- PacketPlayOutWorldEvent packet = new PacketPlayOutWorldEvent(packetData, new BlockPosition(loc.getBlockX(), loc.getBlockY(), loc.getBlockZ()), data, false);
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- PacketPlayOutWorldEvent packet = new PacketPlayOutWorldEvent(packetData, new BlockPosition(loc.getBlockX(), loc.getBlockY(), loc.getBlockZ()), data, false);
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- getHandle().playerConnection.sendPacket(packet);
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- getHandle().playerConnection.sendPacket(packet);
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+ spigot().playEffect(loc, effect, data, 0, 0, 0, 0, 1, 1, Integer.MAX_VALUE);
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+ spigot().playEffect(loc, effect, data, 0, 0, 0, 0, 1, 1, 64); // Spigot
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}
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}
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@Override
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@Override
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