Add max-player-auto-save-per-tick setting to spread out saves more
This will force the saves to spread over multiple ticks even when many players auto save interval is aligned, avoiding spikes on large servers. Closes #1021
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@@ -7,7 +7,7 @@ Saving players async is extremely dangerous. This will force it to main
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the same way we handle async chunk loads.
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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index 0e82c16b7..4080ed26c 100644
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index efea22c92..91136a8d8 100644
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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@@ -17,7 +17,7 @@ index 0e82c16b7..4080ed26c 100644
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+ MCUtil.ensureMain("Save Players", () -> { // Paper - ensure main
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long now = MinecraftServer.currentTick;
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MinecraftTimings.savePlayers.startTiming(); // Paper
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for (int i = 0; i < this.players.size(); ++i) {
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int numSaved = 0; // Paper
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@@ -0,0 +0,0 @@ public abstract class PlayerList {
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}
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}
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