More 1.14 patches
now we can rebase
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@@ -11,10 +11,10 @@ floating in the air.
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This can replace many uses of BlockPhysicsEvent
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 1454af710e..e280b58531 100644
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index 17401ea28a..de0ed95083 100644
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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@@ -0,0 +0,0 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
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@@ -0,0 +0,0 @@ public abstract class World implements IIBlockAccess, GeneratorAccess, AutoClose
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return false;
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} else {
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Fluid fluid = this.getFluid(blockposition);
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@@ -34,6 +34,6 @@ index 1454af710e..e280b58531 100644
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- this.triggerEffect(2001, blockposition, Block.getCombinedId(iblockdata));
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+ if (playEffect) this.triggerEffect(2001, blockposition, Block.getCombinedId(iblockdata)); // Paper
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if (flag) {
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iblockdata.a(this, blockposition, 0);
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}
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TileEntity tileentity = iblockdata.getBlock().isTileEntity() ? this.getTileEntity(blockposition) : null;
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--
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