More 1.14 patches

now we can rebase
This commit is contained in:
Spottedleaf
2019-05-05 10:19:34 -07:00
parent 70e4947867
commit 670fbcd29e
41 changed files with 527 additions and 673 deletions

View File

@@ -6,23 +6,23 @@ Subject: [PATCH] Fix sign edit memory leak
when a player edits a sign, a reference to their Entity is never cleand up.
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index f63943f29f..b193fbab47 100644
index 71d10f9b9c..60f77ac3df 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn {
TileEntitySign tileentitysign = (TileEntitySign) tileentity;
- if (!tileentitysign.d() || tileentitysign.e() != this.player) {
+ if (!tileentitysign.d() || tileentitysign.signEditor == null || !tileentitysign.signEditor.equals(this.player.getUniqueID())) { // Paper
- if (!tileentitysign.c() || tileentitysign.d() != this.player) {
+ if (!tileentitysign.c() || tileentitysign.signEditor == null || !tileentitysign.signEditor.equals(this.player.getUniqueID())) {
this.minecraftServer.warning("Player " + this.player.getDisplayName().getString() + " just tried to change non-editable sign");
this.sendPacket(tileentity.getUpdatePacket()); // CraftBukkit
return;
diff --git a/src/main/java/net/minecraft/server/TileEntitySign.java b/src/main/java/net/minecraft/server/TileEntitySign.java
index c2bcbbbab9..fdb771317a 100644
index 4165c6d11a..7abf533c58 100644
--- a/src/main/java/net/minecraft/server/TileEntitySign.java
+++ b/src/main/java/net/minecraft/server/TileEntitySign.java
@@ -0,0 +0,0 @@ public class TileEntitySign extends TileEntity implements ICommandListener {
@@ -0,0 +0,0 @@ public class TileEntitySign extends TileEntity implements ICommandListener { //
// Paper start - Strip invalid unicode from signs on load
private static final boolean keepInvalidUnicode = Boolean.getBoolean("Paper.keepInvalidUnicode"); // Allow people to keep their bad unicode if they really want it
private boolean privateUnicodeRemoved = false;
@@ -30,16 +30,16 @@ index c2bcbbbab9..fdb771317a 100644
// Paper end
public TileEntitySign() {
@@ -0,0 +0,0 @@ public class TileEntitySign extends TileEntity implements ICommandListener {
@@ -0,0 +0,0 @@ public class TileEntitySign extends TileEntity implements ICommandListener { //
}
public void a(EntityHuman entityhuman) {
- this.g = entityhuman;
- this.j = entityhuman;
+ // Paper start
+ //this.g = entityhuman;
+ signEditor = entityhuman != null ? entityhuman.getUniqueID() : null;
+ // Paper end
}
public EntityHuman e() {
public EntityHuman d() {
--