More 1.14 patches

now we can rebase
This commit is contained in:
Spottedleaf
2019-05-05 10:19:34 -07:00
parent 70e4947867
commit 670fbcd29e
41 changed files with 527 additions and 673 deletions

View File

@@ -6,28 +6,34 @@ Subject: [PATCH] Prevent rayTrace from loading chunks
ray tracing into an unloaded chunk should be treated as a miss
this saves a ton of lag for when AI tries to raytrace near unloaded chunks.
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
index 7721dfee65..1454af710e 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
@@ -0,0 +0,0 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
int i1 = MathHelper.floor(d1);
int j1 = MathHelper.floor(d2);
BlockPosition blockposition = new BlockPosition(l, i1, j1);
- IBlockData iblockdata = this.getType(blockposition);
+ IBlockData iblockdata = this.getTypeIfLoaded(blockposition); // Paper
+ if (iblockdata == null) return null; // Paper
Fluid fluid = this.getFluid(blockposition);
boolean flag2;
boolean flag3;
@@ -0,0 +0,0 @@ public abstract class World implements IEntityAccess, GeneratorAccess, IIBlockAc
i1 = MathHelper.floor(d1) - (enumdirection == EnumDirection.UP ? 1 : 0);
j1 = MathHelper.floor(d2) - (enumdirection == EnumDirection.SOUTH ? 1 : 0);
blockposition = new BlockPosition(l, i1, j1);
- IBlockData iblockdata1 = this.getType(blockposition);
+ IBlockData iblockdata1 = this.getTypeIfLoaded(blockposition); // Paper
+ if (iblockdata1 == null) return null; // Paper
Fluid fluid1 = this.getFluid(blockposition);
diff --git a/src/main/java/net/minecraft/server/IBlockAccess.java b/src/main/java/net/minecraft/server/IBlockAccess.java
index 8753bea614..039f27312a 100644
--- a/src/main/java/net/minecraft/server/IBlockAccess.java
+++ b/src/main/java/net/minecraft/server/IBlockAccess.java
@@ -0,0 +0,0 @@ public interface IBlockAccess {
if (!flag || iblockdata1.getMaterial() == Material.PORTAL || !iblockdata1.getCollisionShape(this, blockposition).isEmpty()) {
default MovingObjectPositionBlock rayTrace(RayTrace raytrace) {
return (MovingObjectPositionBlock) a(raytrace, (raytrace1, blockposition) -> {
- IBlockData iblockdata = this.getType(blockposition);
+ // Paper start - Prevent raytrace from loading chunks
+ IBlockData iblockdata = ((World)this).getTypeIfLoaded(blockposition);
+ if (iblockdata == null) {
+ // copied the last function parameter (listed below)
+ Vec3D vec3d = raytrace1.b().d(raytrace1.a());
+
+ return MovingObjectPositionBlock.a(raytrace1.a(), EnumDirection.a(vec3d.x, vec3d.y, vec3d.z), new BlockPosition(raytrace1.a()));
+ }
+ // Paper end
Fluid fluid = this.getFluid(blockposition);
Vec3D vec3d = raytrace1.b();
Vec3D vec3d1 = raytrace1.a();
@@ -0,0 +0,0 @@ public interface IBlockAccess {
double d13 = d10 * (i1 > 0 ? 1.0D - MathHelper.h(d4) : MathHelper.h(d4));
double d14 = d11 * (j1 > 0 ? 1.0D - MathHelper.h(d5) : MathHelper.h(d5));
- Object object;
+ T object; // Paper - decompile fix (TODO move to mcdev)
do {
if (d12 > 1.0D && d13 > 1.0D && d14 > 1.0D) {
--