Pulling all pending Bukkit-JavaDoc changes

By: Wesley Wolfe <weswolf@aol.com>
This commit is contained in:
Bukkit/Spigot
2013-09-10 21:02:53 -05:00
parent f60d6710d5
commit 67439804f4
61 changed files with 219 additions and 43 deletions

View File

@@ -1,72 +1,94 @@
package org.bukkit;
/**
* The Travel Agent handles the creation and the research of Nether and End
* portals when Entities try to use one.
* <p>
* It is used in {@link org.bukkit.event.entity.EntityPortalEvent} and in
* {@link org.bukkit.event.player.PlayerPortalEvent} to help developers
* reproduce and/or modify Vanilla behaviour.
*/
public interface TravelAgent {
/**
* Set the Block radius to search in for available portals.
*
* @param radius The radius in which to search for a portal from the location.
* @return This travel agent.
* @param radius the radius in which to search for a portal from the
* location
* @return this travel agent
*/
public TravelAgent setSearchRadius(int radius);
/**
* Gets the search radius value for finding an available portal.
*
* @return Returns the currently set search radius.
* @return the currently set search radius
*/
public int getSearchRadius();
/**
* Sets the maximum radius from the given location to create a portal.
*
* @param radius The radius in which to create a portal from the location.
* @return This travel agent.
* @param radius the radius in which to create a portal from the location
* @return this travel agent
*/
public TravelAgent setCreationRadius(int radius);
/**
* Gets the maximum radius from the given location to create a portal.
*
* @return Returns the currently set creation radius.
* @return the currently set creation radius
*/
public int getCreationRadius();
/**
* Returns whether the TravelAgent will attempt to create a destination portal or not.
* Returns whether the TravelAgent will attempt to create a destination
* portal or not.
*
* @return Return whether the TravelAgent should create a destination portal or not.
* @return whether the TravelAgent should create a destination portal or
* not
*/
public boolean getCanCreatePortal();
/**
* Sets whether the TravelAgent should attempt to create a destination portal or not.
* Sets whether the TravelAgent should attempt to create a destination
* portal or not.
*
* @param create Sets whether the TravelAgent should create a destination portal or not.
* @param create Sets whether the TravelAgent should create a destination
* portal or not
*/
public void setCanCreatePortal(boolean create);
/**
* Attempt to find a portal near the given location, if a portal is not found it will attempt to create one.
* Attempt to find a portal near the given location, if a portal is not
* found it will attempt to create one.
*
* @param location The location where the search for a portal should begin.
* @return Returns the location of a portal which has been found or returns the location passed to the method if unsuccessful.
* @param location the location where the search for a portal should begin
* @return the location of a portal which has been found or returns the
* location passed to the method if unsuccessful
* @see #createPortal(Location)
*/
public Location findOrCreate(Location location);
/**
* Attempt to find a portal near the given location.
*
* @param location The desired location of the portal.
* @return Returns the location of the nearest portal to the location.
* @param location the desired location of the portal
* @return the location of the nearest portal to the location
*/
public Location findPortal(Location location);
/**
* Attempt to create a portal near the given location.
* <p>
* In the case of a Nether portal teleportation, this will attempt to
* create a Nether portal.
* <p>
* In the case of an Ender portal teleportation, this will (re-)create the
* obsidian platform and clean blocks above it.
*
* @param location The desired location of the portal.
* @return True if a nether portal was successfully created.
* @param location the desired location of the portal
* @return true if a portal was successfully created
*/
public boolean createPortal(Location location);
}
}