[1.16] Make it run (#3626)
* She compiles! Also readded the armorstand ticking patch, thanks cat * Update mob goal api * Misc fixes to make it run drop per playing mob spawns for now
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@@ -353,7 +353,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ // Paper end - no-tick view distance
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}
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public void updatePlayerMobTypeMap(Entity entity) {
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private static double getDistanceSquaredFromChunk(ChunkCoordIntPair chunkPos, Entity entity) { return a(chunkPos, entity); } // Paper - OBFHELPER
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@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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completablefuture1.thenAcceptAsync((either) -> {
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either.mapLeft((chunk) -> {
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@@ -373,10 +373,12 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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return completablefuture1;
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}
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@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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}
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}
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protected void setViewDistance(int i) {
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- protected void setViewDistance(int i) {
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- int j = MathHelper.clamp(i + 1, 3, 33);
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+ public void setViewDistance(int i) { // Paper - public
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+ int j = MathHelper.clamp(i + 1, 3, 33); // Paper - diff on change, these make the lower view distance limit 2 and the upper 32
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if (j != this.viewDistance) {
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