[1.16] Make it run (#3626)

* She compiles!

Also readded the armorstand ticking patch, thanks cat

* Update mob goal api

* Misc fixes to make it run

drop per playing mob spawns for now
This commit is contained in:
MiniDigger | Martin
2020-06-26 14:04:38 +02:00
parent fe2a0ea500
commit 67522d46ae
31 changed files with 395 additions and 920 deletions

View File

@@ -40,15 +40,6 @@ diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/j
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
player.needsChunkCenterUpdate = false;
player.playerConnection.sendPacket(new PacketPlayOutViewCentre(currPosX, currPosZ));
}
- PlayerChunkMap.this.sendChunk(player, new ChunkCoordIntPair(rangeX, rangeZ), new Packet[2], false, true); // unloaded, loaded
+ PlayerChunkMap.this.sendChunk(player, new ChunkCoordIntPair(rangeX, rangeZ), new Packet[10], false, true); // unloaded, loaded
},
(EntityPlayer player, int rangeX, int rangeZ, int currPosX, int currPosZ, int prevPosX, int prevPosZ,
com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<EntityPlayer> newState) -> {
@@ -0,0 +0,0 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
}