Provide a system property to set the keepalive limit
add a system property to allow people to tweak how long the server will wait for a reply. There is a compromise here between lower and higher values, lower values will mean that dead connections can be closed sooner, whereas higher values will make this less sensitive to issues such as spikes from networking or during connections flood of chunk packets on slower clients, at the cost of dead connections being kept open for longer.
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@@ -14,7 +14,7 @@ completion, such as offline players.
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Also adds isCommand and getLocation to the sync TabCompleteEvent
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 5a620f3fd..ead0994f8 100644
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index d0ab87d0f..ca054afcf 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
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+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -0,0 +0,0 @@ public class PlayerConnection implements PacketListenerPlayIn, ITickable {
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