Use seed based lookup for Treasure Maps - Fixes lag from carto/sunken maps
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@@ -11,3 +11,12 @@
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int t = 0;
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int t = 0;
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double e = 0.0;
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double e = 0.0;
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if (world.dimensionType().hasCeiling()) {
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if (world.dimensionType().hasCeiling()) {
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@@ -205,7 +205,7 @@
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for (int n = 0; n < 128; n++) {
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for (int o = 0; o < 128; o++) {
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- Holder<Biome> holder = world.getBiome(mutableBlockPos.set((l + o) * i, 0, (m + n) * i));
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+ Holder<Biome> holder = world.getUncachedNoiseBiome((l + o) * i, 0, (m + n) * i); // Paper - Perf: Use seed based lookup for treasure maps
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bls[n * 128 + o] = holder.is(BiomeTags.WATER_ON_MAP_OUTLINES);
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}
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}
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