diff --git a/Spigot-Server-Patches/Reset-Ender-Crystals-on-Dragon-Spawn.patch b/Spigot-Server-Patches/Reset-Ender-Crystals-on-Dragon-Spawn.patch new file mode 100644 index 000000000..1b4d4b4dc --- /dev/null +++ b/Spigot-Server-Patches/Reset-Ender-Crystals-on-Dragon-Spawn.patch @@ -0,0 +1,24 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Aikar +Date: Wed, 1 Jun 2016 23:29:17 -0400 +Subject: [PATCH] Reset Ender Crystals on Dragon Spawn + +Crystals can end up in a bad state in certain conditions which causes +an exception on the expected number of crystals going negative. + +This ensures the crystals/pillars are in expected state when the dragon spawns. + +See #3522 + +diff --git a/src/main/java/net/minecraft/server/EnderDragonBattle.java b/src/main/java/net/minecraft/server/EnderDragonBattle.java +index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644 +--- a/src/main/java/net/minecraft/server/EnderDragonBattle.java ++++ b/src/main/java/net/minecraft/server/EnderDragonBattle.java +@@ -0,0 +0,0 @@ public class EnderDragonBattle { + entityenderdragon.setPositionRotation(0.0D, 128.0D, 0.0D, this.world.random.nextFloat() * 360.0F, 0.0F); + this.world.addEntity(entityenderdragon); + this.dragonUUID = entityenderdragon.getUniqueID(); ++ this.resetCrystals(); // Paper + return entityenderdragon; + } +