@@ -1,6 +1,6 @@
|
||||
--- a/net/minecraft/server/TileEntityShulkerBox.java
|
||||
+++ b/net/minecraft/server/TileEntityShulkerBox.java
|
||||
@@ -3,12 +3,16 @@
|
||||
@@ -3,6 +3,10 @@
|
||||
import java.util.List;
|
||||
import java.util.stream.IntStream;
|
||||
import javax.annotation.Nullable;
|
||||
@@ -11,13 +11,6 @@
|
||||
|
||||
public class TileEntityShulkerBox extends TileEntityLootable implements IWorldInventory, ITickable {
|
||||
|
||||
private static final int[] a = IntStream.range(0, 27).toArray();
|
||||
private NonNullList<ItemStack> contents;
|
||||
- private int c;
|
||||
+ public int c; // PAIL private -> public, rename viewerCount
|
||||
private TileEntityShulkerBox.AnimationPhase i;
|
||||
private float j;
|
||||
private float k;
|
||||
@@ -16,6 +20,37 @@
|
||||
private EnumColor l;
|
||||
private boolean m;
|
||||
@@ -59,16 +52,16 @@
|
||||
@@ -178,6 +213,7 @@
|
||||
}
|
||||
|
||||
++this.c;
|
||||
++this.viewingCount;
|
||||
+ if (opened) return; // CraftBukkit - only animate if the ShulkerBox hasn't been forced open already by an API call.
|
||||
this.world.playBlockAction(this.position, this.getBlock().getBlock(), 1, this.c);
|
||||
if (this.c == 1) {
|
||||
this.world.playBlockAction(this.position, this.getBlock().getBlock(), 1, this.viewingCount);
|
||||
if (this.viewingCount == 1) {
|
||||
this.world.playSound((EntityHuman) null, this.position, SoundEffects.BLOCK_SHULKER_BOX_OPEN, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
|
||||
@@ -190,6 +226,7 @@
|
||||
public void closeContainer(EntityHuman entityhuman) {
|
||||
if (!entityhuman.isSpectator()) {
|
||||
--this.c;
|
||||
--this.viewingCount;
|
||||
+ if (opened) return; // CraftBukkit - only animate if the ShulkerBox hasn't been forced open already by an API call.
|
||||
this.world.playBlockAction(this.position, this.getBlock().getBlock(), 1, this.c);
|
||||
if (this.c <= 0) {
|
||||
this.world.playBlockAction(this.position, this.getBlock().getBlock(), 1, this.viewingCount);
|
||||
if (this.viewingCount <= 0) {
|
||||
this.world.playSound((EntityHuman) null, this.position, SoundEffects.BLOCK_SHULKER_BOX_CLOSE, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
|
||||
|
||||
Reference in New Issue
Block a user