Make the recheckGaps method async like other lighting updates
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@@ -128,7 +128,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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@@ -0,0 +0,0 @@ public abstract class World implements IBlockAccess {
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public static String blockLocation;
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private int tileTickPosition;
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private ExecutorService lightingExecutor; // PaperSpigot - Asynchronous lighting updates
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public ExecutorService lightingExecutor; // PaperSpigot - Asynchronous lighting updates
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+ public final Map<Explosion.CacheKey, Float> explosionDensityCache = new HashMap<Explosion.CacheKey, Float>(); // PaperSpigot - Optimize explosions
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public static long chunkToKey(int x, int z)
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