NOT FINISHED!!! Current Progress on 1.13-pre7 update
This work is 100% unfinished. I am pushing it up so that we as a team can work on this update. Do not try to use this branch. You will fail.
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@@ -1,59 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Byteflux <byte@byteflux.net>
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Date: Tue, 1 Mar 2016 14:27:13 -0600
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Subject: [PATCH] Configurable speed for water flowing over lava
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 4da846719..d3484489b 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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@@ -0,0 +0,0 @@ public class PaperWorldConfig {
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if (fallingBlockHeightNerf != 0) log("Falling Block Height Limit set to Y: " + fallingBlockHeightNerf);
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if (entityTNTHeightNerf != 0) log("TNT Entity Height Limit set to Y: " + entityTNTHeightNerf);
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}
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+
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+ public int waterOverLavaFlowSpeed;
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+ private void waterOverLawFlowSpeed() {
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+ waterOverLavaFlowSpeed = getInt("water-over-lava-flow-speed", 5);
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+ log("Water over lava flow speed: " + waterOverLavaFlowSpeed);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/BlockFlowing.java b/src/main/java/net/minecraft/server/BlockFlowing.java
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index 7b74df5b9..62234a7c9 100644
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--- a/src/main/java/net/minecraft/server/BlockFlowing.java
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+++ b/src/main/java/net/minecraft/server/BlockFlowing.java
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@@ -0,0 +0,0 @@ public class BlockFlowing extends BlockFluids {
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b0 = 2;
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}
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- int j = this.a(world);
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+ int j = this.getFlowSpeed(world, blockposition); // Paper
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int k;
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if (i > 0) {
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@@ -0,0 +0,0 @@ public class BlockFlowing extends BlockFluids {
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public void onPlace(World world, BlockPosition blockposition, IBlockData iblockdata) {
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if (!this.e(world, blockposition, iblockdata)) {
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- world.a(blockposition, (Block) this, this.a(world));
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+ world.a(blockposition, (Block) this, this.getFlowSpeed(world, blockposition)); // Paper
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}
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}
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+
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+ /**
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+ * Paper - Get flow speed. Throttle if its water and flowing adjacent to lava
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+ */
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+ public int getFlowSpeed(World world, BlockPosition blockposition) {
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+ if (this.material == Material.WATER && (
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+ world.getType(blockposition.north(1)).getBlock().material == Material.LAVA ||
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+ world.getType(blockposition.south(1)).getBlock().material == Material.LAVA ||
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+ world.getType(blockposition.west(1)).getBlock().material == Material.LAVA ||
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+ world.getType(blockposition.east(1)).getBlock().material == Material.LAVA)) {
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+ return world.paperConfig.waterOverLavaFlowSpeed;
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+ }
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+ return super.a(world);
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+ }
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}
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--
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