NOT FINISHED!!! Current Progress on 1.13-pre7 update
This work is 100% unfinished. I am pushing it up so that we as a team can work on this update. Do not try to use this branch. You will fail.
This commit is contained in:
@@ -5,7 +5,7 @@ Subject: [PATCH] Optimize TileEntity Ticking
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diff --git a/src/main/java/net/minecraft/server/TileEntityChest.java b/src/main/java/net/minecraft/server/TileEntityChest.java
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index 3b5af473d..631304122 100644
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index de06bd59a..9b54cbfdc 100644
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--- a/src/main/java/net/minecraft/server/TileEntityChest.java
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+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
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@@ -0,0 +0,0 @@ import org.bukkit.craftbukkit.entity.CraftHumanEntity;
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@@ -16,108 +16,60 @@ index 3b5af473d..631304122 100644
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+public class TileEntityChest extends TileEntityLootable { // Paper - Remove ITickable
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private NonNullList<ItemStack> items;
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public boolean a;
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- public TileEntityChest f;
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- public TileEntityChest g;
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- public TileEntityChest h;
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- public TileEntityChest i;
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- public float j;
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+ public TileEntityChest f; // Paper - Adjacent Chest Z Neg
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+ public TileEntityChest g; // Paper - Adjacent Chest X Pos
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+ public TileEntityChest h; // Paper - Adjacent Chest X Neg
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+ public TileEntityChest i; // Paper - Adjacent Chest Z Pos
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+ public float j; // Paper - lid angle
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public float k;
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- public int l;
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+ public int l; // Paper - Number of viewers
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private int q;
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private BlockChest.Type r;
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protected float a;
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@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
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}
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int k = this.position.getZ();
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public void e() {
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+ // Paper - Disable all of this, just in case this does get ticked
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+ /*
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this.o();
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int i = this.position.getX();
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int j = this.position.getY();
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++this.k;
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+ // Paper start
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+ }
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+ private void doOpenLogic() {
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float f;
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-
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- if (!this.world.isClientSide && this.f != 0 && (this.k + i + j + k) % 200 == 0) {
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+ int i = this.position.getX();
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+ int j = this.position.getY();
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+ int k = this.position.getZ();
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+ if (!this.world.isClientSide && this.f != 0 /*&& (this.k + i + j + k) % 200 == 0*/) { // Paper - comment out tick rate limiter
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+ // Paper end
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this.f = 0;
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f = 5.0F;
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List list = this.world.a(EntityHuman.class, new AxisAlignedBB((double) ((float) i - 5.0F), (double) ((float) j - 5.0F), (double) ((float) k - 5.0F), (double) ((float) (i + 1) + 5.0F), (double) ((float) (j + 1) + 5.0F), (double) ((float) (k + 1) + 5.0F)));
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@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
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this.j = 0.0F;
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}
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}
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-
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+ */
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- this.e = this.a;
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- f = 0.1F;
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if (this.f > 0 && this.a == 0.0F) {
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this.a(SoundEffects.BLOCK_CHEST_OPEN);
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}
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+ // Paper start
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+ }
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+ private void doCloseLogic() {
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+ this.e = this.a;
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+ // Paper end
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}
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public boolean c(int i, int j) {
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if (this.f == 0 && this.a > 0.0F || this.f > 0 && this.a < 1.0F) {
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float f1 = this.a;
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@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
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int oldPower = Math.max(0, Math.min(15, this.l)); // CraftBukkit - Get power before new viewer is added
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++this.l;
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+
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+ // Paper start - Move chest open sound out of the tick loop
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+ this.o();
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+
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+ if (this.l > 0 && this.j == 0.0F && this.f == null && this.h == null) {
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+ this.j = 0.7F;
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+
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+ double d0 = (double) this.position.getZ() + 0.5D;
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+ double d1 = (double) this.position.getX() + 0.5D;
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+
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+ if (this.i != null) {
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+ d0 += 0.5D;
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+ }
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+
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+ if (this.g != null) {
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+ d1 += 0.5D;
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+ }
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+
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+ this.world.a((EntityHuman) null, d1, (double) this.position.getY() + 0.5D, d0, SoundEffects.ac, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+ }
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+ // Paper end
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+
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++this.f;
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if (this.world == null) return; // CraftBukkit
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this.world.playBlockAction(this.position, this.getBlock(), 1, this.l);
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+ doOpenLogic(); // Paper
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// CraftBukkit start - Call redstone event
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if (this.getBlock() == Blocks.TRAPPED_CHEST) {
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@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntityLootable implements ITickable {
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if (!entityhuman.isSpectator() && this.getBlock() instanceof BlockChest) {
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int oldPower = Math.max(0, Math.min(15, this.l)); // CraftBukkit - Get power before new viewer is added
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--this.l;
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+
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+ // Paper start - Move chest close sound out of the tick loop
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+ if (this.l == 0 && this.j > 0.0F || this.l > 0 && this.j < 1.0F) {
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+ float f = 0.1F;
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+
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+ if (this.l > 0) {
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+ this.j += f;
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+ } else {
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+ this.j -= f;
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+ }
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+
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+ double d0 = (double) this.getPosition().getX() + 0.5D;
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+ double d2 = (double) this.getPosition().getZ() + 0.5D;
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+ int yLoc = this.position.getY();
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+
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+ if (this.i != null) {
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+ d2 += 0.5D;
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+ }
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+
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+ if (this.g != null) {
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+ d0 += 0.5D;
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+ }
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+
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+ this.world.a((EntityHuman) null, d0, (double) yLoc + 0.5D, d2, SoundEffects.aa, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+ this.j = 0.0F;
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+ }
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+ // Paper end
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+
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this.world.playBlockAction(this.position, this.getBlock(), 1, this.l);
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this.world.applyPhysics(this.position, this.getBlock(), false);
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--this.f;
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// CraftBukkit start - Call redstone event
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+ doCloseLogic(); // Paper
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if (this.getBlock() == Blocks.TRAPPED_CHEST) {
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int newPower = Math.max(0, Math.min(15, this.f));
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diff --git a/src/main/java/net/minecraft/server/TileEntityEnderChest.java b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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index 31585757b..1c1741c56 100644
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index f275fd1c3..7d7628b04 100644
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--- a/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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+++ b/src/main/java/net/minecraft/server/TileEntityEnderChest.java
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@@ -0,0 +0,0 @@
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@@ -126,63 +78,60 @@ index 31585757b..1c1741c56 100644
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-public class TileEntityEnderChest extends TileEntity implements ITickable {
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+public class TileEntityEnderChest extends TileEntity { // Paper - Remove ITickable
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- public float a;
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+ public float a; // Paper - lid angle
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public float f;
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- public int g;
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+ public int g; // Paper - Number of viewers
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private int h;
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public float a;
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public float e;
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@@ -0,0 +0,0 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
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}
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public TileEntityEnderChest() {}
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public void e() {
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+ // Paper start - Disable all of this, just in case this does get ticked
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this.e = this.a;
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+ // Paper start
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+ /*
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if (++this.h % 20 * 4 == 0) {
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this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.g);
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}
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@@ -0,0 +0,0 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
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this.a = 0.0F;
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}
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}
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int i = this.position.getX();
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int j = this.position.getY();
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int k = this.position.getZ();
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float f = 0.1F;
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double d0;
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-
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+ */
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+ // Paper start
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+ }
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+ private void doOpenLogic() {
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+ int i = this.position.getX();
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+ int j = this.position.getY();
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+ int k = this.position.getZ();
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+ double d0;
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+ // Paper end
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if (this.f > 0 && this.a == 0.0F) {
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double d1 = (double) i + 0.5D;
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}
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d0 = (double) k + 0.5D;
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this.world.a((EntityHuman) null, d1, (double) j + 0.5D, d0, SoundEffects.BLOCK_ENDER_CHEST_OPEN, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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}
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-
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+ // Paper start
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+ }
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+ private void doCloseLogic() {
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+ int i = this.position.getX();
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+ int j = this.position.getY();
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+ int k = this.position.getZ();
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+ this.e = this.a;
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+ double d0;
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+ // Paper end
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if (this.f == 0 && this.a > 0.0F || this.f > 0 && this.a < 1.0F) {
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float f1 = this.a;
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@@ -0,0 +0,0 @@ public class TileEntityEnderChest extends TileEntity implements ITickable {
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public void a() {
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++this.g;
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+
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+ // Paper start - Move enderchest open sounds out of the tick loop
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+ if (this.g > 0 && this.a == 0.0F) {
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+ this.a = 0.7F;
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+
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+ double d1 = (double) this.getPosition().getX() + 0.5D;
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+ double d0 = (double) this.getPosition().getZ() + 0.5D;
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+
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+ this.world.a((EntityHuman) null, d1, (double) this.getPosition().getY() + 0.5D, d0, SoundEffects.aT, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+ }
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+ // Paper end
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+
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this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.g);
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public void c() {
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++this.f;
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this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.f);
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+ doOpenLogic(); // Paper
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}
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public void f() {
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--this.g;
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+
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+ // Paper start - Move enderchest close sounds out of the tick loop
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+ if (this.g == 0 && this.a > 0.0F || this.g > 0 && this.a < 1.0F) {
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+ double d0 = (double) this.getPosition().getX() + 0.5D;
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+ double d2 = (double) this.getPosition().getZ() + 0.5D;
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+
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+ this.world.a((EntityHuman) null, d0, (double) this.getPosition().getY() + 0.5D, d2, SoundEffects.aS, SoundCategory.BLOCKS, 0.5F, this.world.random.nextFloat() * 0.1F + 0.9F);
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+ this.a = 0.0F;
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+ }
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+ // Paper end
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+
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this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.g);
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public void d() {
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--this.f;
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this.world.playBlockAction(this.position, Blocks.ENDER_CHEST, 1, this.f);
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+ doCloseLogic(); // Paper
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}
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public boolean a(EntityHuman entityhuman) {
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--
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