#890: Add more Sculk API (bloom, shriek, bloom event)
By: Collin <collinjbarber@gmail.com>
This commit is contained in:
@@ -1,7 +1,27 @@
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package org.bukkit.block;
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import org.bukkit.event.entity.EntityDeathEvent;
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import org.jetbrains.annotations.NotNull;
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/**
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* Represents a captured state of a sculk catalyst.
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*/
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public interface SculkCatalyst extends TileState {
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/**
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* Causes a new sculk bloom, as if an entity just died around this catalyst.
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* <p>
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* Typically, charges should be set to the exp reward of a mob
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* ({@link EntityDeathEvent#getDroppedExp()}), which is usually
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* 3-5 for animals, and 5-10 for the average mob (up to 50 for
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* wither skeletons). Roughly speaking, for each charge, 1 more
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* sculk block will be placed.
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* <p>
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* If <code>charges > 1000</code>, multiple cursors will be spawned in the
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* block.
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*
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* @param block which block to spawn the cursor in
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* @param charges how much charge to spawn.
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*/
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void bloom(@NotNull Block block, int charges);
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}
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@@ -1,5 +1,8 @@
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package org.bukkit.block;
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import org.bukkit.entity.Player;
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import org.jetbrains.annotations.Nullable;
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/**
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* Represents a captured state of a sculk shrieker.
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*/
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@@ -24,4 +27,11 @@ public interface SculkShrieker extends TileState {
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* @param level new warning level
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*/
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void setWarningLevel(int level);
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/**
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* Simulates a player causing a vibration.
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*
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* @param player the player that "caused" the shriek
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*/
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void tryShriek(@Nullable Player player);
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}
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