This commit is contained in:
Jason Penilla
2021-06-13 23:45:29 -07:00
parent a61429bdcf
commit 7007f67ebb
9 changed files with 73 additions and 1538 deletions

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@@ -1,20 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: chickeneer <emcchickeneer@gmail.com>
Date: Fri, 5 Jun 2020 20:02:04 -0500
Subject: [PATCH] Fix villager trading demand - MC-163962
Prevent demand from going negative and tending to negative infinity
diff --git a/src/main/java/net/minecraft/world/item/trading/MerchantOffer.java b/src/main/java/net/minecraft/world/item/trading/MerchantOffer.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/item/trading/MerchantOffer.java
+++ b/src/main/java/net/minecraft/world/item/trading/MerchantOffer.java
@@ -0,0 +0,0 @@ public class MerchantOffer {
}
public void updateDemand() {
- this.demand = this.demand + this.uses - (this.maxUses - this.uses);
+ this.demand = Math.max(0, this.demand + this.uses - (this.maxUses - this.uses)); // Paper
}
public ItemStack assemble() {

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@@ -1,99 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 29 May 2020 23:32:14 -0400
Subject: [PATCH] Improve Chunk Status Transition Speed
When a chunk is loaded from disk that has already been generated,
the server has to promote the chunk through the system to reach
it's current desired status level.
This results in every single status transition going from the main thread
to the world gen threads, only to discover it has no work it actually
needs to do.... and then it returns back to main.
This back and forth costs a lot of time and can really delay chunk loads
when the server is under high TPS due to their being a lot of time in
between chunk load times, as well as hogs up the chunk threads from doing
actual generation and light work.
Additionally, the whole task system uses a lot of CPU on the server threads anyways.
So by optimizing status transitions for status's that are already complete,
we can run them to the desired level while on main thread (where it has
to happen anyways) instead of ever jumping to world gen thread.
This will improve chunk loading effeciency to be reduced down to the following
scenario / path:
1) MAIN: Chunk Requested, Load Request sent to ChunkTaskManager / IO Queue
2) IO: Once position in queue comes, submit read IO data and schedule to chunk task thread
3) CHUNK: Once IO is loaded and position in queue comes, deserialize the chunk data, process conversions, submit to main queue
4) MAIN: next Chunk Task process (Mid Tick or End Of Tick), load chunk data into world (POI, main thread tasks)
5) MAIN: process status transitions all the way to LIGHT, light schedules Threaded task
6) SERVER: Light tasks register light enablement for chunk and any lighting needing to be done
7) MAIN: Task returns to main, finish processing to FULL/TICKING status
Previously would have hopped to SERVER around 12+ times there extra.
diff --git a/src/main/java/net/minecraft/server/level/ChunkHolder.java b/src/main/java/net/minecraft/server/level/ChunkHolder.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ChunkHolder.java
+++ b/src/main/java/net/minecraft/server/level/ChunkHolder.java
@@ -0,0 +0,0 @@ public class ChunkHolder {
this.playersInChunkTickRange = this.chunkMap.playerChunkTickRangeMap.getObjectsInRange(key);
}
// Paper end - optimise isOutsideOfRange
+ // Paper start - optimize chunk status progression without jumping through thread pool
+ public boolean canAdvanceStatus() {
+ ChunkStatus status = getChunkHolderStatus();
+ ChunkAccess chunk = getAvailableChunkNow();
+ return chunk != null && (status == null || chunk.getStatus().isAtLeastStatus(getNextStatus(status)));
+ }
+ // Paper end
// Paper start - no-tick view distance
public final LevelChunk getSendingChunk() {
diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
return either.mapLeft((list) -> {
return (LevelChunk) list.get(list.size() / 2);
});
- }, this.mainThreadExecutor);
+ }, this.mainInvokingExecutor); // Paper
}
@Nullable
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
ChunkAccess ichunkaccess = (ChunkAccess) optional.get();
if (ichunkaccess.getStatus().isOrAfter(requiredStatus)) {
- CompletableFuture completablefuture1;
+ CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> completablefuture1; // Paper
if (requiredStatus == ChunkStatus.LIGHT) {
completablefuture1 = this.scheduleChunkGeneration(holder, requiredStatus);
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
return this.scheduleChunkGeneration(holder, requiredStatus);
}
}
- }, this.mainThreadExecutor);
+ }, this.mainInvokingExecutor).thenComposeAsync(CompletableFuture::completedFuture, this.mainInvokingExecutor); // Paper - optimize chunk status progression without jumping through thread pool - ensure main
}
}
@@ -0,0 +0,0 @@ public class ChunkMap extends ChunkStorage implements ChunkHolder.PlayerProvider
return CompletableFuture.completedFuture(Either.right(playerchunk_failure));
});
}, (runnable) -> {
+ // Paper start - optimize chunk status progression without jumping through thread pool
+ if (holder.canAdvanceStatus()) {
+ this.mainInvokingExecutor.execute(runnable);
+ return;
+ }
+ // Paper end
this.worldgenMailbox.tell(ChunkTaskPriorityQueueSorter.message(holder, runnable));
});
}

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@@ -1,32 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Phoenix616 <mail@moep.tv>
Date: Sun, 7 Jun 2020 21:43:42 +0100
Subject: [PATCH] Maps shouldn't load chunks
Previously maps would load all chunks in a certain radius depending on
their scale when trying to update their content. This would result in
main thread chunk loads when they weren't really necessary, especially
on low view distances or "slow" async chunk loads after teleports or
other prioritisation.
This changes it to only try to render already loaded chunks based on
the assumption that the chunks around the player will get loaded
eventually anyways and that maps will get checked for update every
five ticks that movement occur in anyways.
diff --git a/src/main/java/net/minecraft/world/item/MapItem.java b/src/main/java/net/minecraft/world/item/MapItem.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/item/MapItem.java
+++ b/src/main/java/net/minecraft/world/item/MapItem.java
@@ -0,0 +0,0 @@ public class MapItem extends ComplexItem {
int k2 = (j / i + k1 - 64) * i;
int l2 = (k / i + l1 - 64) * i;
Multiset<MaterialColor> multiset = LinkedHashMultiset.create();
- LevelChunk chunk = world.getChunkAt(new BlockPos(k2, 0, l2));
+ LevelChunk chunk = world.getChunkIfLoaded(new BlockPos(k2, 0, l2)); // Paper - Maps shouldn't load chunks
- if (!chunk.isEmpty()) {
+ if (chunk != null && !chunk.isEmpty()) { // Paper - Maps shouldn't load chunks
ChunkPos chunkcoordintpair = chunk.getPos();
int i3 = k2 & 15;
int j3 = l2 & 15;

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@@ -1,220 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 4 Jun 2020 02:24:49 -0400
Subject: [PATCH] Optimize Bit Operations by inlining
Inline bit operations and reduce instruction count to make these hot
operations faster
diff --git a/src/main/java/net/minecraft/core/BlockPos.java b/src/main/java/net/minecraft/core/BlockPos.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/core/BlockPos.java
+++ b/src/main/java/net/minecraft/core/BlockPos.java
@@ -0,0 +0,0 @@ public class BlockPos extends Vec3i {
}).stable();
private static final Logger LOGGER = LogManager.getLogger();
public static final BlockPos ZERO = new BlockPos(0, 0, 0);
- private static final int PACKED_X_LENGTH = 1 + Mth.log2(Mth.smallestEncompassingPowerOfTwo(30000000));
- private static final int PACKED_Z_LENGTH = BlockPos.PACKED_X_LENGTH;
- private static final int PACKED_Y_LENGTH = 64 - BlockPos.PACKED_X_LENGTH - BlockPos.PACKED_Z_LENGTH;
- private static final long PACKED_X_MASK = (1L << BlockPos.PACKED_X_LENGTH) - 1L;
- private static final long PACKED_Y_MASK = (1L << BlockPos.PACKED_Y_LENGTH) - 1L;
- private static final long PACKED_Z_MASK = (1L << BlockPos.PACKED_Z_LENGTH) - 1L;
- private static final int Z_OFFSET = BlockPos.PACKED_Y_LENGTH;
- private static final int X_OFFSET = BlockPos.PACKED_Y_LENGTH + BlockPos.PACKED_Z_LENGTH;
+ // Paper start - static constants
+ private static final int PACKED_X_LENGTH = 26;
+ private static final int PACKED_Z_LENGTH = 26;
+ private static final int PACKED_Y_LENGTH = 12;
+ private static final long PACKED_X_MASK = 67108863;
+ private static final long PACKED_Y_MASK = 4095;
+ private static final long PACKED_Z_MASK = 67108863;
+ private static final int Z_OFFSET = 12;
+ private static final int X_OFFSET = 38;
+ // Paper end
public BlockPos(int x, int y, int z) {
super(x, y, z);
@@ -0,0 +0,0 @@ public class BlockPos extends Vec3i {
this(pos.getX(), pos.getY(), pos.getZ());
}
+ public static long getAdjacent(int baseX, int baseY, int baseZ, Direction enumdirection) { return asLong(baseX + enumdirection.getStepX(), baseY + enumdirection.getStepY(), baseZ + enumdirection.getStepZ()); } // Paper
public static long offset(long value, Direction direction) {
return offset(value, direction.getStepX(), direction.getStepY(), direction.getStepZ());
}
public static long offset(long value, int x, int y, int z) {
- return asLong(getX(value) + x, getY(value) + y, getZ(value) + z);
+ return asLong((int) (value >> 38) + x, (int) ((value << 52) >> 52) + y, (int) ((value << 26) >> 38) + z); // Paper - simplify/inline
}
public static int getX(long packedPos) {
- return (int) (packedPos << 64 - BlockPos.X_OFFSET - BlockPos.PACKED_X_LENGTH >> 64 - BlockPos.PACKED_X_LENGTH);
+ return (int) (packedPos >> 38); // Paper - simplify/inline
}
public static int getY(long packedPos) {
- return (int) (packedPos << 64 - BlockPos.PACKED_Y_LENGTH >> 64 - BlockPos.PACKED_Y_LENGTH);
+ return (int) ((packedPos << 52) >> 52); // Paper - simplify/inline
}
public static int getZ(long packedPos) {
- return (int) (packedPos << 64 - BlockPos.Z_OFFSET - BlockPos.PACKED_Z_LENGTH >> 64 - BlockPos.PACKED_Z_LENGTH);
+ return (int) ((packedPos << 26) >> 38); // Paper - simplify/inline
}
public static BlockPos of(long packedPos) {
- return new BlockPos(getX(packedPos), getY(packedPos), getZ(packedPos));
+ return new BlockPos((int) (packedPos >> 38), (int) ((packedPos << 52) >> 52), (int) ((packedPos << 26) >> 38)); // Paper - simplify/inline
}
public long asLong() {
@@ -0,0 +0,0 @@ public class BlockPos extends Vec3i {
public static long asLong(int x, int y, int z) { return asLong(x, y, z); } // Paper - OBFHELPER
public static long asLong(int x, int y, int z) {
- long l = 0L;
-
- l |= ((long) x & BlockPos.PACKED_X_MASK) << BlockPos.X_OFFSET;
- l |= ((long) y & BlockPos.PACKED_Y_MASK) << 0;
- l |= ((long) z & BlockPos.PACKED_Z_MASK) << BlockPos.Z_OFFSET;
- return l;
+ return (((long) x & (long) 67108863) << 38) | (((long) y & (long) 4095)) | (((long) z & (long) 67108863) << 12); // Paper - inline constants and simplify
}
public static long getFlatIndex(long y) {
diff --git a/src/main/java/net/minecraft/core/SectionPos.java b/src/main/java/net/minecraft/core/SectionPos.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/core/SectionPos.java
+++ b/src/main/java/net/minecraft/core/SectionPos.java
@@ -0,0 +0,0 @@ public class SectionPos extends Vec3i {
}
public static SectionPos of(BlockPos pos) {
- return new SectionPos(blockToSectionCoord(pos.getX()), blockToSectionCoord(pos.getY()), blockToSectionCoord(pos.getZ()));
+ return new SectionPos(pos.getX() >> 4, pos.getY() >> 4, pos.getZ() >> 4); // Paper
}
public static SectionPos of(ChunkPos chunkPos, int y) {
@@ -0,0 +0,0 @@ public class SectionPos extends Vec3i {
}
public static SectionPos of(long packed) {
- return new SectionPos(x(packed), y(packed), z(packed));
+ return new SectionPos((int) (packed >> 42), (int) (packed << 44 >> 44), (int) (packed << 22 >> 42)); // Paper
}
public static long offset(long packed, Direction direction) {
return offset(packed, direction.getStepX(), direction.getStepY(), direction.getStepZ());
}
+ // Paper start
+ public static long getAdjacentFromBlockPos(int x, int y, int z, Direction enumdirection) {
+ return (((long) ((x >> 4) + enumdirection.getStepX()) & 4194303L) << 42) | (((long) ((y >> 4) + enumdirection.getStepY()) & 1048575L)) | (((long) ((z >> 4) + enumdirection.getStepZ()) & 4194303L) << 20);
+ }
+ public static long getAdjacentFromSectionPos(int x, int y, int z, Direction enumdirection) {
+ return (((long) (x + enumdirection.getStepX()) & 4194303L) << 42) | (((long) ((y) + enumdirection.getStepY()) & 1048575L)) | (((long) (z + enumdirection.getStepZ()) & 4194303L) << 20);
+ }
+ // Paper end
public static long offset(long packed, int x, int y, int z) {
- return asLong(x(packed) + x, y(packed) + y, z(packed) + z);
+ return (((long) ((int) (packed >> 42) + x) & 4194303L) << 42) | (((long) ((int) (packed << 44 >> 44) + y) & 1048575L)) | (((long) ((int) (packed << 22 >> 42) + z) & 4194303L) << 20); // Simplify to reduce instruction count
}
public static int blockToSectionCoord(int coord) {
@@ -0,0 +0,0 @@ public class SectionPos extends Vec3i {
}
public static short sectionRelativePos(BlockPos pos) {
- int i = sectionRelative(pos.getX());
- int j = sectionRelative(pos.getY());
- int k = sectionRelative(pos.getZ());
-
- return (short) (i << 8 | k << 4 | j << 0);
+ return (short) ((pos.getX() & 15) << 8 | (pos.getZ() & 15) << 4 | pos.getY() & 15); // Paper - simplify/inline
}
public static int sectionRelativeX(short packedLocalPos) {
@@ -0,0 +0,0 @@ public class SectionPos extends Vec3i {
return this.getZ();
}
- public int minBlockX() {
- return this.x() << 4;
+ public final int minBlockX() { // Paper
+ return this.getX() << 4; // Paper
}
- public int minBlockY() {
- return this.y() << 4;
+ public final int minBlockY() { // Paper
+ return this.getY() << 4; // Paper
}
- public int minBlockZ() {
- return this.z() << 4;
+ public final int minBlockZ() { // Paper
+ return this.getZ() << 4; // Paper
}
public int maxBlockX() {
@@ -0,0 +0,0 @@ public class SectionPos extends Vec3i {
return (this.z() << 4) + 15;
}
+ public static long blockToSection(long i) { return blockToSection(i); } // Paper - OBFHELPER
public static long blockToSection(long blockPos) {
- return asLong(blockToSectionCoord(BlockPos.getX(blockPos)), blockToSectionCoord(BlockPos.getY(blockPos)), blockToSectionCoord(BlockPos.getZ(blockPos)));
+ // b(a(BlockPosition.b(i)), a(BlockPosition.c(i)), a(BlockPosition.d(i)));
+ return (((long) (int) (blockPos >> 42) & 4194303L) << 42) | (((long) (int) ((blockPos << 52) >> 56) & 1048575L)) | (((long) (int) ((blockPos << 26) >> 42) & 4194303L) << 20); // Simplify to reduce instruction count
}
public static long getZeroNode(long pos) {
@@ -0,0 +0,0 @@ public class SectionPos extends Vec3i {
return new ChunkPos(this.x(), this.z());
}
+ // Paper start
+ public static long blockPosAsSectionLong(int i, int j, int k) {
+ return (((long) (i >> 4) & 4194303L) << 42) | (((long) (j >> 4) & 1048575L)) | (((long) (k >> 4) & 4194303L) << 20);
+ }
+ // Paper end
+ public static long asLong(int i, int j, int k) { return asLong(i, j, k); } // Paper - OBFHELPER
public static long asLong(int x, int y, int z) {
- long l = 0L;
-
- l |= ((long) x & 4194303L) << 42;
- l |= ((long) y & 1048575L) << 0;
- l |= ((long) z & 4194303L) << 20;
- return l;
+ return (((long) x & 4194303L) << 42) | (((long) y & 1048575L)) | (((long) z & 4194303L) << 20); // Paper - Simplify to reduce instruction count
}
public long asLong() {
- return asLong(this.x(), this.y(), this.z());
+ return (((long) getX() & 4194303L) << 42) | (((long) getY() & 1048575L)) | (((long) getZ() & 4194303L) << 20); // Paper - Simplify to reduce instruction count
}
public Stream<BlockPos> blocksInside() {
@@ -0,0 +0,0 @@ public class SectionPos extends Vec3i {
}
public static Stream<SectionPos> cube(SectionPos center, int radius) {
- int j = center.x();
- int k = center.y();
- int l = center.z();
-
- return betweenClosedStream(j - radius, k - radius, l - radius, j + radius, k + radius, l + radius);
+ return betweenClosedStream(center.getX() - radius, center.getY() - radius, center.getZ() - radius, center.getX() + radius, center.getY() + radius, center.getZ() + radius); // Paper - simplify/inline
}
public static Stream<SectionPos> aroundChunk(ChunkPos center, int radius) {
- int j = center.x;
- int k = center.z;
-
- return betweenClosedStream(j - radius, 0, k - radius, j + radius, 15, k + radius);
+ return betweenClosedStream(center.x - radius, 0, center.z - radius, center.x + radius, 15, center.z + radius); // Paper - simplify/inline
}
public static Stream<SectionPos> betweenClosedStream(final int minX, final int minY, final int minZ, final int maxX, final int maxY, final int maxZ) {

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@@ -1,63 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 23 May 2020 17:03:41 -0400
Subject: [PATCH] Optimize sending packets to nearby locations (sounds/effects)
Instead of using the entire world or player list, use the distance
maps to only iterate players who are even seeing the chunk the packet
is originating from.
This will drastically cut down on packet sending cost for worlds with
lots of players in them.
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
@@ -0,0 +0,0 @@ public abstract class PlayerList {
}
public void broadcast(@Nullable net.minecraft.world.entity.player.Player player, double x, double y, double z, double distance, ResourceKey<Level> worldKey, Packet<?> packet) {
- for (int i = 0; i < this.players.size(); ++i) {
- ServerPlayer entityplayer = (ServerPlayer) this.players.get(i);
+ ServerLevel world = null;
+ if (player != null && player.level instanceof ServerLevel) {
+ world = (ServerLevel) player.level;
+ }
- // CraftBukkit start - Test if player receiving packet can see the source of the packet
- if (player != null && player instanceof ServerPlayer && !entityplayer.getBukkitEntity().canSee(((ServerPlayer) player).getBukkitEntity())) {
- continue;
+ // Paper start
+ if (world == null) {
+ world = server.getLevel(worldKey);
+ }
+ ChunkMap chunkMap = world != null ? world.getChunkSource().chunkMap : null;
+ Object[] backingSet;
+ if (chunkMap == null) {
+ // Really shouldn't happen...
+ backingSet = world != null ? world.players.toArray() : players.toArray();
+ } else {
+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<ServerPlayer> nearbyPlayers = chunkMap.playerViewDistanceBroadcastMap.getObjectsInRange(MCUtil.fastFloor(x) >> 4, MCUtil.fastFloor(z) >> 4);
+ if (nearbyPlayers == null) {
+ return;
}
+ backingSet = nearbyPlayers.getBackingSet();
+ }
+
+ for (Object object : backingSet) {
+ if (!(object instanceof ServerPlayer)) continue;
+ ServerPlayer entityplayer = (ServerPlayer) object;
+ // Paper end
+
+ // CraftBukkit start - Test if player receiving packet can see the source of the packet
+ //if (entityhuman != null && entityhuman instanceof EntityPlayer && !entityplayer.getBukkitEntity().canSee(((EntityPlayer) entityhuman).getBukkitEntity())) { // Paper
+ //continue; // Paper
+ //} // Paper
// CraftBukkit end
- if (entityplayer != player && entityplayer.level.dimension() == worldKey) {
+ if (entityplayer != player && entityplayer.level.dimension() == worldKey && (!(player instanceof ServerPlayer) || entityplayer.getBukkitEntity().canSee(((ServerPlayer) player).getBukkitEntity()))) { // Paper
double d4 = x - entityplayer.getX();
double d5 = y - entityplayer.getY();
double d6 = z - entityplayer.getZ();

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@@ -1,35 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 7 Jun 2020 19:25:13 -0400
Subject: [PATCH] Use seed based lookup for Treasure Maps - Fixes lag from
carto/sunken maps
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -0,0 +0,0 @@ public class ServerLevel extends net.minecraft.world.level.Level implements Worl
this.worldDataServer.setThundering(thundering);
}
- @Override
- public Biome getUncachedNoiseBiome(int biomeX, int biomeY, int biomeZ) {
+ public Biome getBiomeBySeed(int i, int j, int k) { return getUncachedNoiseBiome(i, j, k); } // Paper - OBFHELPER
+ @Override public Biome getUncachedNoiseBiome(int biomeX, int biomeY, int biomeZ) {
return this.getChunkSource().getGenerator().getBiomeSource().getNoiseBiome(biomeX, biomeY, biomeZ);
}
diff --git a/src/main/java/net/minecraft/world/item/MapItem.java b/src/main/java/net/minecraft/world/item/MapItem.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/item/MapItem.java
+++ b/src/main/java/net/minecraft/world/item/MapItem.java
@@ -0,0 +0,0 @@ public class MapItem extends ComplexItem {
for (l = 0; l < 128 * i; ++l) {
for (i1 = 0; i1 < 128 * i; ++i1) {
- abiomebase[l * 128 * i + i1] = worldserver.getBiome(new BlockPos((j / i - 64) * i + i1, 0, (k / i - 64) * i + l));
+ abiomebase[l * 128 * i + i1] = worldserver.getBiomeBySeed((j / i - 64) * i + i1, 0, (k / i - 64) * i + l); // Paper
}
}