Remove "Implement-Chunk-Priority-Urgency-System-for-Chunks" (Fixes #5980)

Mojang made some changes to priorities in 1.17 and it seems that these changes
conflict with the changes made in this patch, which in some cases appears to
cause excessive rescheduling of tasks.

This, however, is not confirmed as such but seems to be the behavior that we're
seeing to cause this issue, if mojang has adopted the changes we suggested,
then a good chunk of this patch may be unneeded, but, this needs a much better
look than I'm currently able to do
This commit is contained in:
Shane Freeder
2021-08-14 14:55:55 +01:00
parent 92222b3c9d
commit 701cceb170
5 changed files with 52 additions and 1205 deletions

View File

@@ -22,14 +22,13 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
this.lastGoodY = this.awaitingPositionFromClient.y;
this.lastGoodZ = this.awaitingPositionFromClient.z;
@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
// CraftBukkit end
this.awaitingTeleportTime = this.tickCount;
- this.player.absMoveTo(d0, d1, d2, f, f1);
this.player.absMoveTo(d0, d1, d2, f, f1);
+ this.player.moveTo(d0, d1, d2, f, f1); // Paper - use proper setPositionRotation for teleportation
this.player.forceCheckHighPriority(); // Paper
this.player.connection.send(new ClientboundPlayerPositionPacket(d0 - d3, d1 - d4, d2 - d5, f - f2, f1 - f3, set, this.awaitingTeleport, flag));
}
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java