[BREAKING] Update BlockFace directions. Fixes BUKKIT-1567, BUKKIT-3069
If you use BlockFace in any way, to compensate the directionals being incorrect, you can still have backwards compatibility if you add in the handling in your plugin: boolean legacyBlockFace = BlockFace.NORTH().getModX() == -1; (and then handle it accordingly) If you didn't special case your directions to fix what's being fixed here... Hurray! Your plugin should now work. By: feildmaster <admin@feildmaster.com>
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@@ -56,25 +56,25 @@ public class Lever extends SimpleAttachableMaterialData implements Redstone {
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switch (data) {
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case 0x1:
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return BlockFace.NORTH;
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return BlockFace.WEST;
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case 0x2:
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return BlockFace.SOUTH;
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case 0x3:
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return BlockFace.EAST;
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case 0x3:
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return BlockFace.NORTH;
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case 0x4:
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return BlockFace.WEST;
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return BlockFace.SOUTH;
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case 0x5:
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case 0x6:
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return BlockFace.DOWN;
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case 0x0:
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case 0x7:
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return BlockFace.UP;
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}
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return null;
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@@ -86,46 +86,46 @@ public class Lever extends SimpleAttachableMaterialData implements Redstone {
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public void setFacingDirection(BlockFace face) {
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byte data = (byte) (getData() & 0x8);
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BlockFace attach = getAttachedFace();
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if (attach == BlockFace.DOWN) {
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switch (face) {
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case WEST:
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case EAST:
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case SOUTH:
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case NORTH:
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data |= 0x5;
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break;
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case SOUTH:
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case NORTH:
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case EAST:
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case WEST:
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data |= 0x6;
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break;
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}
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} else if (attach == BlockFace.UP) {
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switch (face) {
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case WEST:
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case EAST:
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case SOUTH:
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case NORTH:
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data |= 0x7;
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break;
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case SOUTH:
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case NORTH:
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case EAST:
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case WEST:
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data |= 0x0;
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break;
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}
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} else {
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switch (face) {
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case SOUTH:
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case EAST:
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data |= 0x1;
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break;
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case NORTH:
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case WEST:
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data |= 0x2;
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break;
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case WEST:
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case SOUTH:
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data |= 0x3;
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break;
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case EAST:
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case NORTH:
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data |= 0x4;
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break;
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}
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