Update Upstream

Removed my ChunkLoadEvent patch as upstream fixed it
This commit is contained in:
Aikar
2018-07-30 01:08:59 -04:00
parent 5fe01c2659
commit 720dabd2aa
40 changed files with 60 additions and 129 deletions

View File

@@ -9,7 +9,7 @@ This should hopefully avoid duplicate entities ever being created
if the entity was to end up in 2 different chunk slices
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index 982ab51f62..14e98fcedf 100644
index 92a3c8b5d7..6d4b9adff0 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -0,0 +0,0 @@ public class Chunk implements IChunkAccess {
@@ -69,7 +69,7 @@ index 982ab51f62..14e98fcedf 100644
// Do not pass along players, as doing so can get them stuck outside of time.
// (which for example disables inventory icon updates and prevents block breaking)
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index afbd846aad..181a9b7546 100644
index fdd9c1f219..3faa28593e 100644
--- a/src/main/java/net/minecraft/server/Entity.java
+++ b/src/main/java/net/minecraft/server/Entity.java
@@ -0,0 +0,0 @@ public abstract class Entity implements INamableTileEntity, ICommandListener, Ke