1.18 misc performance dev branch (#7368)
- Port player chunk loader patch Makes the chunk system act as it did in 1.17, no additional tickets (and thus logic) to make a chunk ticking. Adds simulation distance API, deprecates old no-tick method. - More collision optimisations Ancient patch from tuinity that never could be pushed to master. - Fix Optimise ArraySetSorted#removeIf patch - Execute chunk tasks fairly for worlds while waiting for next tick - Port Replace ticket level propagator
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@@ -364,8 +364,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ commands = new HashMap<String, Command>();
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+ commands.put("paper", new PaperCommand("paper"));
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+
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+ version = getInt("config-version", 24);
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+ set("config-version", 24);
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+ version = getInt("config-version", 25);
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+ set("config-version", 25);
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+ readConfig(PaperConfig.class, null);
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+ }
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+
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